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1.
Research on Acceleration Techniques for Real-time Rendering of Highly Detailed Surfaces;
细节复杂模型实时绘制加速技术研究
2.
Volume rendering accelerating method based on image recognition
建立在图像识别基础上的体绘制加速方法
3.
An Accelerating Texture-based Volume Rendering Algorithm with BVH
基于层次包围盒的纹理体绘制加速算法
4.
Based on GPU-accelerated Volume Rendering Algorithm to Track the Speed of Light
基于GPU加速的光速跟踪体绘制算法
5.
Real-time Rendering of Fogging Based on the Graphic Hardware Acceleration;
基于硬件加速的异质雾化的实时绘制
6.
Realistic Real-time Shadow Rendering and GPU Acceleration
真实感实时阴影绘制及其GPU加速
7.
GPU Accelerated Volume Rendering Using the Common Unified Device Architecture(CUDA)
基于CUDA的体绘制GPU加速算法
8.
Design of a Volume-Rendering Toolkit Using GPU-Based Ray-Casting
GPU加速的光线投射体绘制工具包设计
9.
GPU-based Volume Rendering
基于计算机图形处理器加速的体绘制
10.
Study on Acceleration Technique of Rendering for Large-scale Terrain Environments;
大规模室外地形场景加速绘制技术研究
11.
Research on Key Technologies for Graphics Hardware Assisted Volume Rendering;
图形硬件加速的实时体绘制关键技术研究
12.
GPU-Accelerated Feature Extraction and Multi-resolution Visualization for Complex 3D Fluid Field
GPU加速3D流场特征提取与多分辨率绘制
13.
A Research and Application of Representation Method and Fast Rendering Technique for Large-scale Scene;
一种大型场景表示方法及其加速绘制技术的研究与应用
14.
Plotting the Axis Tract of Aero-engine Based on Vibration Acceleration Signals
依据振动加速度信号绘制航空发动机转子轴心轨迹的方法
15.
Dead reckoning uses an accurate history of a vessel's headings and speeds drawn from gyroscopes and from computerized measurements of the craft's acceleration.
航迹是从陀螺仪得到航向,从计算机化量测船的加速度得到速率,将整个精确历程绘制而成。
16.
The real-time rendering, the accelerative algorithm and the enhanced third dimension technology are comprehensively studied.
深入研究了虚拟场景中实时图形绘制与加速算法,以及增强真实感技术。
17.
The Computer aided Qucikly Drawing Shaft Parts on AutoCAD;
在AutoCAD上快速绘制轴类零件图
18.
Quick and Accurate Drawing of Screws by Designing the AuotLISP Program;
设计AutoLISP程序快速准确绘制螺纹