1.
Directly Smooth Interpolation Algorithm in Head-Driven Parsing
![点击朗读](/dictall/images/read.gif)
头驱动句法分析中的直接插值平滑算法
2.
Smooth animation. We can derive intermediate frames by using spherical interpolation.
![点击朗读](/dictall/images/read.gif)
我们可以使用球性插值得到中间帧,以实现平滑的动画。
3.
The second argument that is commonly given for the use of quaternions is the possibility of smoothly interpolating between two orientations.
使用四元数的第二个理由,就是其可实现两个状态间的平滑插值。
4.
There are two main arguments for this: avoiding gimbal lock, and allowing smooth interpolation between rotations.
这里我有两个主要的理由:避免万向节锁,在旋转时允许平滑插值。
5.
Time Series Analysis Based on Wavelet-Domain HMM-Smoothing,Interpolation and Prediction;
![点击朗读](/dictall/images/read.gif)
基于小波域隐马尔可夫模型的时间序列分析-平滑、插值和预测
6.
Geometric Characterization for Bivariate Interpolation and Plane Configurations of Interpolation Nodes
二元插值的几何特征与插值结点平面构形
7.
The Technology and Application of Curve Smoothing Based on B-spline Interpolation
![点击朗读](/dictall/images/read.gif)
基于B样条插值法的曲线光滑处理技术及应用
8.
A Five-axis Interpolation Algorithm for Smooth Speed of the Tool Tip
![点击朗读](/dictall/images/read.gif)
面向刀尖点速度平滑的五轴联动插补算法
9.
Research on Smooth Interpolation Algorithm for High Speed and High Precision Machining
![点击朗读](/dictall/images/read.gif)
适用于高速高精加工的平滑插补算法研究
10.
Study on Motion Trajectory Smoothing Implementation for Curve Interpolation
![点击朗读](/dictall/images/read.gif)
曲线插补过程中运动轨迹平滑处理方法的研究
11.
Study on Subsection Fractal Interpolation for Plane Curve Fitting;
![点击朗读](/dictall/images/read.gif)
分段分形插值对平面曲线拟合的研究
12.
BALANCING OF COMPACTLY SUPPORTED INTERPOLATORY ORTHONORMAL MULTIWAVELETS WITH SCALE=a
![点击朗读](/dictall/images/read.gif)
a尺度紧支撑插值正交多小波的平衡性
13.
Mean convergence of derivative approximation by quasi-Hermite interpolation operators
![点击朗读](/dictall/images/read.gif)
拟Hermite插值算子导数逼近的平均收敛性
14.
This method gives a much smother curve than Linear Interpolation. It's clearly better and worth the effort if you can afford the very slight loss in speed.
这个方法线性插值生成了更平滑的曲线。它当然有着更好的效果,如果你愿意稍微损失点速度的话。
15.
Galerkin Method for Three Nonlinear Equations Based on Smooth Piecewise Lagrange Interpolation;
解三类非线性方程的基于分片光滑Lagrange型插值的Galerkin方法
16.
Generation of Interpolatory Smooth Bézier Patches over Quadrilateral Mesh Based on C-C Subdivision
基于C-C细分的四边形网格上插值光滑Bzier曲面的生成
17.
Method of Median Filter on Untrue-Color Image Edge Smoothing
![点击朗读](/dictall/images/read.gif)
伪彩色图像边缘平滑的中值滤波方法
18.
Particle swarm optimization based on moving-weighted-average best position
![点击朗读](/dictall/images/read.gif)
基于滑动平均极值的粒子群优化算法