1.
Study of Real-Time Rendering in Complex Virtual Environment;
虚拟场景中实时图形绘制关键技术研究
2.
The real-time rendering, the accelerative algorithm and the enhanced third dimension technology are comprehensively studied.
深入研究了虚拟场景中实时图形绘制与加速算法,以及增强真实感技术。
3.
Research on Key Technologies for Graphics Hardware Assisted Volume Rendering;
图形硬件加速的实时体绘制关键技术研究
4.
The Applacation of Path-reuse in Generation of Photo-realistic Images;
光径复用在真实感图形绘制中的应用
5.
Study and Practice of 3-D Graphics Drawing Methods;
三维零件图形绘制方法的研究与实践
6.
Practical Skills of Drawing and Editing AutoCAD Drawings
AutoCAD图形绘制和编辑的几个实用技巧
7.
How to Make Fractal Geometry with AutoCAD;
如何用AutoCAD绘制分形图形
8.
Plotting real-time dynamic engine data curve with VB;
用VB绘制发动机实时数据动态曲线图
9.
The GPU-based Technology of Real-time Global Terrain Rendering;
基于GPU的全球地形实时绘制技术
10.
Rendering Technique for Large Scale Terrain Based on LOD
基于LOD的大规模地形实时绘制方法
11.
The Small Scale Terrain Rendering Based on CBERS
基于CBERS小规模地形实时绘制
12.
Real-Time Rendering of Dynamic Terrain by B-Spline Wavelet
基于B样条小波的动态地形实时绘制
13.
Realistic Rendering of 3D Terrain Scenes Based on Fractal Theory;
基于分形理论的地形场景实时真实感绘制
14.
Drawing Two-dimensional Fractal Figures with Mathematica;
用Mathematica绘制二维分形图
15.
Drawing fractal figures with Mathematica;
用Mathematica软件绘制分形图
16.
Research and Implementation on Mine Tunnel Designing and Mapping;
煤矿井巷设计和图形绘制的研究与实现
17.
Non-Photorealistic Rendering Techniques Based on Programmable Graphics Hardware;
基于可编程图形硬件的非真实感绘制(NPR)技术
18.
A realistic images generating algorithm based on discrete points;
一种基于离散点的真实感图形绘制算法