1.
Real-time collaborative cartography based on region version by quadtree index
基于四叉树索引的区域版本实时协同绘图系统
2.
Image Retrieval Based on Quadtree and Edge Invariant Moments
基于四叉树和边界不变矩的图像检索
3.
An Adjacent Searching Algorithm of Degenerate Quadtree Grid on Spherical Facet
球面退化四叉树格网单元的邻近搜索算法
4.
Research on the Establishment and the Query Algorithm of the Linear Octree Spatial Index for 3D GIS
3D GIS中线性八叉树空间索引的建立与查询算法研究
5.
When a tree grows up, its branches grow apart
树长大时,树枝便向四处分叉
6.
Some Strong Limit Properties in Binary Search Trees
随机二叉搜索树上的若干强极限性质
7.
A Quad-tree Based Algorithm for Skyline Query
基于四叉树的Skyline查询算法
8.
Study on Interest Management Based on Quadtree in Distributed Virtual Environment
DVE中基于四叉树的兴趣管理研究
9.
New LOD method based on adaptive quad-tree for terrain visualization
基于自适应四叉树的地形LOD算法
10.
Optimized Design for Dynamic LOD Virtual Terrain Using Quad Tree
基于四叉树的动态LOD虚拟地形优化
11.
On Consistence Of Three Count Problem: Out-Stack Sequence、Binary tree、Binary-find Tree;
关于出栈序列、二叉树、二叉搜索树三个问题计数的一致性
12.
Image Retrieval of Sub-image Color Histogram Based on Binary Tree Quantification
基于二叉树量化子图像颜色直方图的图像检索
13.
Optimization of Quadtree LOD and Application in the Terrain Simulation;
四叉树LOD算法优化及在地形仿真中的应用
14.
Research of View-dependent and Multi-resolution Terrain Based on Adaptive QuadTree;
基于自适应四叉树视相关多分辨率地形研究
15.
A New Linear Quadtree-based Image Segmentation Algorithm
一种新的基于线性四叉树的图像分割算法
16.
Tiled Block Quadtree Terrain Rendering Algorithm based on GPU
一种基于GPU的瓦片块四叉树地形绘制算法
17.
LOD Algorithm Based on Improved Quadtree-split and Node Storage
基于改进四叉树分割和结点存储的LOD算法
18.
Technology of the Real-time Rendering of Large-scale Terrain Based on Quadtree
基于四叉树的大规模实时地形渲染技术研究