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1.
Design of ultra-thin projection system with curved screen based on Zernike free-form surfaces
用Zernike自由曲面设计弯曲屏幕超薄投影系统
2.
DESIGN AND NC MACHINING SIMULA TION OF FREEFORM SURFACE IN UG;
基于UG的自由曲面设计及数控加工模拟
3.
The Design and Manufacture of Free Form Automobile Headlight
自由曲面汽车车灯仿真设计与制造
4.
Rebuilding of Freeform Surface with Industrial Design Software;
工业设计软件中的自由曲面重构解析
5.
Design and Nc Machining of Freeform Surface in CATIA
基于CATIA的自由曲面的设计及数控加工
6.
Freeform Lens Design for LED Illmination
实现LED照明的自由曲面透镜设计
7.
Design of engraving graphics on free-form surface based on curve projection
基于曲线投影的自由曲面雕刻图形设计
8.
Globle Shape Analyzing and Its Arithmetic Design of the Free-form Parameter Surface;
自由参数曲面全局形状分析研究及算法设计
9.
Freedom Surface Feature Rule Analyse in the Auto Styling;
自由曲面在汽车车身造型设计中的规律分析
10.
Research on Theories and Application of Free Curved Surface Design and Rapid Prototyping;
自由曲面体设计及其快速成型理论与应用研究
11.
Freeform Reflector Design for Street Uniform Illumination
实现道路均匀照明的自由曲面反射器设计
12.
Local consistent mending technique for complex freeform surface model
复杂自由曲面模型的局部协调设计技术
13.
Optimized Design of Cutting Path for Freeform Surface in Ultra-Precision Turning
自由曲面超精密车削加工路径优化设计
14.
Designing a freeform headlamp was focused on by using computer simulation design.
研究用计算机仿真设计来进行自由曲面前照灯的设计。
15.
Study on the Design Method of Uniform Illumination Based on Transmitted Free-form Surface Theory;
基于透射型自由曲面理论的均匀照明设计方法研究
16.
Design of Freeform Optical Devices and Their Applications in Illumination Systems
自由曲面光学器件的设计及其在照明系统中的应用
17.
Topology Recovery Technique for Complex Freeform Surface Model Based on Local Consistent Mending
基于局部协调设计的复杂自由曲面模型拓扑还原技术
18.
It mainly included: light source modeling,freeform reflector design and headlamp illuminating effect simulation.
其主要内容包括光源建模、自由曲面反射器的设计和前照灯照明效果模拟三大部分。