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1.
An Adjacent Searching Algorithm of Degenerate Quadtree Grid on Spherical Facet
球面退化四叉树格网单元的邻近搜索算法
2.
On Coding and Decoding for Sphere Degenerated-Octree Grid
球体退化八叉树网格编码与解码研究
3.
Global 3D-Grid Based on Sphere Degenerated Octree and Its Distortion Features
基于球体退化八叉树的全球三维网格与变形特征
4.
Research and Implement of Surfaces Mesh Generation Algorithm Based on Quadtree and Advancing Front Technique;
基于四叉树法和波前法的混合网格划分算法的研究和实现
5.
The Research and Implement of Hybrid Meshing Algorithm Based on Template and Quadtree;
基于模板法和四叉树法的混合网格划分算法的研究与实现
6.
Optimized Design for Dynamic LOD Virtual Terrain Using Quad Tree
基于四叉树的动态LOD虚拟地形优化
7.
Adaptive Cartesian Grid Based on An Omni-tree
基于复合叉树的自适应笛卡尔网格应用研究
8.
Optimization of Quadtree LOD and Application in the Terrain Simulation;
四叉树LOD算法优化及在地形仿真中的应用
9.
Terrain 3D Visualization based on Dynamic LOD Quadtree Arithmetic
基于动态LOD四叉树算法的地形三维可视化
10.
The Terrain Scene Rendering Algorithm Based on Triangle Binary Tree Adapting Meshes
基于三角形二叉树适应网格的地形场景绘制算法
11.
When a tree grows up, its branches grow apart
树长大时,树枝便向四处分叉
12.
Research on Large-Scale Terrain Real-Time Visualization Base on Quadtreee and Blocking Technology;
基于四叉树和分块调度技术的海量地形数据实时可视化研究
13.
Study on the Triangle Mesh Translate into Quadrangle;
关于三角形网格转化为四边形网格的研究
14.
MST CLUSTERING ALGORITHM BASED ON OPTIMIZED GRID
基于优化网格的最小生成树聚类算法
15.
A Quad-tree Based Algorithm for Skyline Query
基于四叉树的Skyline查询算法
16.
Study on Interest Management Based on Quadtree in Distributed Virtual Environment
DVE中基于四叉树的兴趣管理研究
17.
Image Retrieval Based on Quadtree and Edge Invariant Moments
基于四叉树和边界不变矩的图像检索
18.
New LOD method based on adaptive quad-tree for terrain visualization
基于自适应四叉树的地形LOD算法