1.
Design and Realization of 3D Graphic Rendering Engine
3D游戏图形渲染引擎的设计与实现
2.
Study on Line Scan-Conversion, Linear Transformations, and Perspective-Correct in Graph Rendering;
图形渲染中直线扫描转换、线性变换及透视校正研究
3.
Design and Realization of Virtual Enviroments System Based on the Graphics Rendering;
一个基于实时图形渲染的虚拟现实系统设计与实现
4.
A New Method of Geometry Clipmap-based Rendering the Terrain
基于几何剪切图和GPU的渲染地形新方法
5.
Rapid Rendering Data Optimization Technology for Multi-feature ArcSDE Layers
ArcSDE多图素图层快速渲染数据优化技术
6.
At least one year's experience in animation industry or two years' experience on rendering.
至少两年的效果图渲染工作经验。
7.
Design and Implementation of Thematic Map Rendering Based on ArcGIS Engine
基于ArcGIS Engine的专题图渲染设计与实现
8.
Terrain Render Based on ROAM in 3D Urban Reconstruction;
三维城市重建中基于ROAM的地形渲染
9.
Research on the Large-Scale Terrain Rendering Based on ROAM
基于ROAM的大规模地形渲染研究
10.
A LibMini-based Real-time Algorithm for Dynamic Terrain Rendering
基于libMini的动态地形实时渲染算法
11.
Real-time Algorithm for Large-scale Terrain Rendering Based on Triangle Bintree
基于三角形二叉树的实时大规模地形渲染算法
12.
Research and Implementation on Scene Graph based Parallel Rendering System
基于场景图的并行渲染系统研究与实现
13.
Colouring of 3D-reconstructed surfaces of structure light based on coloured images
应用彩色图像的结构光重构三维表面颜色渲染
14.
Research on Rapid Rendering Technique of Large Scale Terrain Based on GPU;
基于GPU的大规模地形快速渲染技术研究
15.
Terrain Constructing Algorithm Based on Brownian Motion and Realistic Rendering;
基于布朗运动的地形构造算法及其真实感渲染
16.
An Algorithm for Real-time Rendering of Very Large-scale Terrain
一种超大规模地形场景的实时渲染算法
17.
Technology of the Real-time Rendering of Large-scale Terrain Based on Quadtree
基于四叉树的大规模实时地形渲染技术研究
18.
Application of LOD-based SLOPE in Terrain Generation
SLOPE法线生成算法的LOD技术在地形渲染中的应用