1.
A LibMini-based Real-time Algorithm for Dynamic Terrain Rendering
基于libMini的动态地形实时渲染算法
2.
Research and Application on the Real-time Rendering Algorithm of 3D Scene;
三维场景中实时渲染算法的研究与应用
3.
An Algorithm for Real-time Rendering of Very Large-scale Terrain
一种超大规模地形场景的实时渲染算法
4.
STUDY AND IMPLEMENTATION OF REAL-TIME RENDERING ALGORITHM FOR FOREST BASED ON DISCRETE LOD-IMPOSTER
基于离散LOD-Imposter技术的森林实时渲染算法研究及实现
5.
Real-time detail synthesis and rendering of large terrain based on data chunk
基于层次块的大地形实时细节合成及渲染算法
6.
Real-time Algorithm for Large-scale Terrain Rendering Based on Triangle Bintree
基于三角形二叉树的实时大规模地形渲染算法
7.
Research and Improvement of the Algorithms for Real-time Terrain Rendering
三维地形场景实时渲染技术相关算法的研究与改进
8.
Research of Realistic Rendering in VR Based on Photon Mapping;
基于光子映射的虚拟现实真实感渲染算法研究
9.
A Fast Artistic Style Rendering Algorithm of 3D Stippling;
三维点画快速算法及其艺术风格渲染的实现
10.
Terrain Constructing Algorithm Based on Brownian Motion and Realistic Rendering;
基于布朗运动的地形构造算法及其真实感渲染
11.
Research and Implementation of "Path" Generation and Anti-aliasing Rasterization Algorithms in OpenVG;
基于OpenVG中“路径”的生成、描绘及后走样渲染的相关算法的研究与实现
12.
Simulation of Point Based Rendering for Three Dimensional Lithography Development
用点渲染算法实现光刻胶显影过程的三维模拟(英文)
13.
IMPLEMENTING HAAR WAVELET BASED SOFT SHADOW RENDERING ALGORITHM ON GPU
一种基于哈尔小波的软阴影渲染算法在GPU上的实现
14.
Study on the Framework and Implementation Method of Real-time Infrared Scene Simulation Based on Rendering Engine
基于渲染引擎的实时红外场景仿真框架及实现方法研究
15.
This paper designs a multi-screen rendering system based on distributed real-time rendering, dividual output and tiled display.
设计了一个基于分布式实时渲染、屏拼接显示的多屏渲染系统。
16.
HDR Technology in Real-Time Rendering;
实时渲染中HDR技术的研究与应用
17.
Real-time Rendering of Gas Phenomena in 3D Virtual Urban Environment;
三维虚拟城市环境中的实时气体渲染
18.
The Realtime Rendering Based on Sort-First Architecture;
基于Sort-First架构的实时渲染