1.
This paper designs a multi-screen rendering system based on distributed real-time rendering, dividual output and tiled display.
设计了一个基于分布式实时渲染、屏拼接显示的多屏渲染系统。
2.
The Design and Implement of Distributed Rendering System Based on OSG
![点击朗读](/dictall/images/read.gif)
基于OSG的分布式渲染系统的设计与实现
3.
Distributed Rendering Based Web Service;
![点击朗读](/dictall/images/read.gif)
基于Web Service的分布式三维渲染
4.
SPN-Based Analysis of Distributed Rendering System's Infrastructures
![点击朗读](/dictall/images/read.gif)
基于SPN模型的分布式动漫渲染系统架构分析
5.
Research of synchronous rendering algorithm in the distributed tower simulator
![点击朗读](/dictall/images/read.gif)
分布式塔台模拟机中同步渲染算法的研究
6.
Research about cooperative control of scene rendering for distributed virtual reality system with real-time synchronization multi-interaction
分布式多交互虚拟场景渲染的协同控制
7.
Massive landscape paging scheuling and real-time rendering strategy on PC platform
![点击朗读](/dictall/images/read.gif)
PC平台下海量地形的分页调度和实时渲染
8.
Research on Distributed System and Special Effects Rendering Based on Driving Simulator;
![点击朗读](/dictall/images/read.gif)
基于汽车驾驶模拟器的分布式系统及特效渲染研究
9.
Research and Realization of Cluster Rendering System on WEB;
![点击朗读](/dictall/images/read.gif)
WEB方式集群渲染系统的研究与实现
10.
HDR Technology in Real-Time Rendering;
![点击朗读](/dictall/images/read.gif)
实时渲染中HDR技术的研究与应用
11.
Real-time Rendering of Gas Phenomena in 3D Virtual Urban Environment;
![点击朗读](/dictall/images/read.gif)
三维虚拟城市环境中的实时气体渲染
12.
The Realtime Rendering Based on Sort-First Architecture;
![点击朗读](/dictall/images/read.gif)
基于Sort-First架构的实时渲染
13.
GPU-based Real-time Rendering Techniques for Large-scale Point-based Models;
![点击朗读](/dictall/images/read.gif)
基于GPU的大规模点模型实时渲染技术
14.
Real-time Rendering of Rain GPU-based in Marine Simulator;
![点击朗读](/dictall/images/read.gif)
航海模拟器中基于GPU的雨的实时渲染
15.
The Research on Shader-Based Real-Time Cartoon Rendering
![点击朗读](/dictall/images/read.gif)
基于着色器技术的实时卡通渲染研究
16.
A LibMini-based Real-time Algorithm for Dynamic Terrain Rendering
![点击朗读](/dictall/images/read.gif)
基于libMini的动态地形实时渲染算法
17.
Honesty is a greatly overrated virtue.
![点击朗读](/dictall/images/read.gif)
诚实是被过分渲染的美德。
18.
Terrain Constructing Algorithm Based on Brownian Motion and Realistic Rendering;
![点击朗读](/dictall/images/read.gif)
基于布朗运动的地形构造算法及其真实感渲染