1.
The Develop Stagrey of Mobile Online Game under the New Economics and Techinques
新经济形势和技术条件下移动网络游戏产业的发展策略
2.
Design of BnB Mobile Games Online Based on J2ME
基于J2ME的移动网络泡泡堂游戏类设计
3.
Research on the Profit from the Net Game to the Teaching and Study Activity;
网络游戏对教学活动的可借鉴性研究
4.
Keywords: Netwok game; Indulge in the network game; The network game addiction synthesizes the disease.
关键词:网络游戏;网络游戏沉迷;网络游戏成瘾综合症。
5.
Activity Curriculum Based on Network Game--Exploring the Balanceable Point of Integration of Game Into Education;
网络游戏式活动课程——游戏与教育结合的平衡点探微
6.
Correlation Analysis of the Relationship between Game Motivation and Learning Motivation;
网络游戏参与动机与学习动机的相关分析
7.
Analysis on the Alienation of People Brought by Network Game - Concurrently Talks about the Essence of Game;
网络游戏对人的异化——兼论游戏的本质
8.
Online-game: How to Meet Players Mental Demands?;
网络游戏:如何满足游戏者心理需求?
9.
Educational Game-the Integration of Both the Cyber Game and the Education;
教育游戏——网络游戏与教育的结合
10.
The network game based on WindowsCE system
基于WindowsCE系统的网络游戏
11.
Network game's strength for new life --WebGame
网络游戏的新生力量——WebGame
12.
Network game:electronic carnival--Based on carnivalized theory to elaborate the network game;
网络游戏:电子狂欢——对网络游戏的狂欢化解读
13.
Educational Network Games:Value Experience on the Potential Educational Quality of Network Games;
教育网络游戏:网络游戏教育潜质的价值体验
14.
Research and Application of Bluetooth-based Mobile Online Game Based on J2ME;
基于J2ME的移动蓝牙联网游戏研究与应用
15.
The Reasons of the Online Games Addiction among the College Students and the Strategies;
大学生网络游戏成瘾动因分析及其对策研究
16.
A Study on Legal Attribute and Transfer Regulation of Virtual Property of Online-Games;
论网络游戏中虚拟财产的法律属性及变动规则
17.
Study on Online Games Consumption Motivation of College Students;
我国当代大学生网络游戏消费动机研究
18.
Flow Experience and Relevant Mental Health among Physical Exercises and Internet Games;
体育活动与网络游戏的流畅体验及心理健康