1.
A LibMini-based Real-time Algorithm for Dynamic Terrain Rendering
基于libMini的动态地形实时渲染算法
2.
Research and Application on the Real-time Rendering Algorithm of 3D Scene;
三维场景中实时渲染算法的研究与应用
3.
Research of Realistic Rendering in VR Based on Photon Mapping;
基于光子映射的虚拟现实真实感渲染算法研究
4.
Research of Parallel 3D Plant Mesh Generating and Rendering
三维植物网格并行生成及渲染算法研究
5.
An Algorithm for Real-time Rendering of Very Large-scale Terrain
一种超大规模地形场景的实时渲染算法
6.
Real-time detail synthesis and rendering of large terrain based on data chunk
基于层次块的大地形实时细节合成及渲染算法
7.
Research of synchronous rendering algorithm in the distributed tower simulator
分布式塔台模拟机中同步渲染算法的研究
8.
Real-time Algorithm for Large-scale Terrain Rendering Based on Triangle Bintree
基于三角形二叉树的实时大规模地形渲染算法
9.
Simulation of Point Based Rendering for Three Dimensional Lithography Development
用点渲染算法实现光刻胶显影过程的三维模拟(英文)
10.
IMPLEMENTING HAAR WAVELET BASED SOFT SHADOW RENDERING ALGORITHM ON GPU
一种基于哈尔小波的软阴影渲染算法在GPU上的实现
11.
STUDY AND IMPLEMENTATION OF REAL-TIME RENDERING ALGORITHM FOR FOREST BASED ON DISCRETE LOD-IMPOSTER
基于离散LOD-Imposter技术的森林实时渲染算法研究及实现
12.
Application of LOD-based SLOPE in Terrain Generation
SLOPE法线生成算法的LOD技术在地形渲染中的应用
13.
A Fast Artistic Style Rendering Algorithm of 3D Stippling;
三维点画快速算法及其艺术风格渲染的实现
14.
Terrain Constructing Algorithm Based on Brownian Motion and Realistic Rendering;
基于布朗运动的地形构造算法及其真实感渲染
15.
Method of Increase Rendering Speed of Scan Line Renderer
提高扫描线渲染器渲染速度方法的研究
16.
Research and Implementation of "Path" Generation and Anti-aliasing Rasterization Algorithms in OpenVG;
基于OpenVG中“路径”的生成、描绘及后走样渲染的相关算法的研究与实现
17.
Research and Improvement of the Algorithms for Real-time Terrain Rendering
三维地形场景实时渲染技术相关算法的研究与改进
18.
Research of Heterogeneous Modeling Rendering System Data Exchange Method
异构建模渲染系统数据转换方法研究