1.
The Research of 3D Human Animation Based on Human Motion Tracking from Monocular Video Sequences;
基于单目视频运动跟踪的三维人体动画研究
2.
Inbetweening for Human Motion Control and Blending in Computer Animation;
基于插中理论的人体动画运动控制与合成研究
3.
Human Animation Synthesis Based on Primitive Movement
基于动作单元分析的人体动画合成方法研究
4.
Surface Reconstruction of 3D Data and Its Applications to Human Animation and Anthropometry;
三维数据场表面重建及在人体动画和人体测量学中的应用
5.
Human Modeling and Skin Deformation in Data-Driven Realistic Human Animation
真实感人体动画技术中人体造型与皮肤变形的研究
6.
The Humanism Connotation of Physical Activity Images in Rock Paintings;
试论岩画中人体运动形象的人文内含
7.
The appearance of animation of a figure in painting or sculpture.
动态绘画或雕塑中人物活力的体现
8.
Reconstruction of Virtual Human and Animated Algorithm;
虚拟人体模型的重构及动画算法研究
9.
Personal Visual Experience: Motive Force of Painting Creation;
个人视觉体验——绘画创作的推动力
10.
Chinese Animation Education and Animation Talented Person Develops Diversification Mode to Set Up;
中国动画教育与动画人才培养多样化体系的构建
11.
Some kinds of computer animated-drawing technology ba sed on human-body model are introduced. It offers a new thinking for the analog ue animated-drawing of the human-body model.
介绍了几种基于人体模型的动画技术,为人体模型的动画模拟提供一条新思路。
12.
On Paintings by Artists in the Movement of the Body Show the Community Spirit;
论绘画中的运动人体与时代精神的结合
13.
Produce Character Animation Using Skinned Mesh Approach;
使用骨骼蒙皮动画技术制作人物动画
14.
But national leadership, educational programs, and a major effort to mobilize the people and the media are needed.
不过,这项行动需要国家级领导和教育计画,并尽力动员人民及媒体。
15.
Cultural connotation of national sports of human motion morphology in rock paining society of Helan mountain;
贺兰山岩画社会人体运动形态的民族体育文化内涵
16.
In drawing a person, it is difficult to get all the parts of the body in proportion.
画人时, 很难将身体各部分画得成比例。
17.
The Symbolism of Yuanti Drawing and Scholar Drawing in the Song Dynasty;
浅谈宋代院体画与文人画中的象征性
18.
On the Talent-demanding of Animation Industry and the State-quo of Animation Education;
动画产业人才需求与动画教育现状的反思