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1.
Research on Rendering of High-precision Terrain Based on Fractal;
基于分形理论的高精度地形绘制算法研究
2.
Key techniques on terrain rendering based on wavelet translation
基于小波变换的地形绘制关键技术研究
3.
The GPU-based Technology of Real-time Global Terrain Rendering;
基于GPU的全球地形实时绘制技术
4.
Rendering Technique for Large Scale Terrain Based on LOD
基于LOD的大规模地形实时绘制方法
5.
DRAWING METHOD OF TOPOGRAPHIC MAP FRAME BASED ON AUTOCAD
基于AutoCAD的地形图图廓的绘制方法
6.
The Small Scale Terrain Rendering Based on CBERS
基于CBERS小规模地形实时绘制
7.
Real-Time Rendering of Dynamic Terrain by B-Spline Wavelet
基于B样条小波的动态地形实时绘制
8.
Preliminary Research to Mapping the Ground Temperature Contour of Coal Seams in Karst Peak-cluster Geomorphology
地形复杂地区煤层地温等值线绘制方法初探
9.
Realistic Rendering of 3D Terrain Scenes Based on Fractal Theory;
基于分形理论的地形场景实时真实感绘制
10.
They mapped the saline regions and examined the reasons for their formation.
他们绘制了含盐地区的地图,研究了形成的原因。
11.
Modeling and Rendering of Surface Targets and Terrain Based on LOD
基于LOD的地表特征物与地形的融合绘制
12.
Real-time rendering algorithm of massive mountainous terrain data based on GPGPU
基于GPGPU的海量山地地形数据的实时绘制算法
13.
How to Make Fractal Geometry with AutoCAD;
如何用AutoCAD绘制分形图形
14.
Resarch on Survey and Mapping in The Update of Aerial Topographic Map
更新测制航测地形图中室内外调绘的探索
15.
Study on Acceleration Technique of Rendering for Large-scale Terrain Environments;
大规模室外地形场景加速绘制技术研究
16.
Studying on Three-Dimension Visualization and Real-Time Rendering of Terrain;
地形三维可视化及其实时绘制技术研究
17.
Research on the Rendering Technology of Virtual Scene Based on Real-time Terrain;
基于实时地形的虚拟场景绘制技术研究
18.
The Research on the Real-time Rendering Technology of Large-scale Terrain Model;
大规模复杂地形模型的实时绘制技术研究