1.
The Research on Some Problems about Springback Surface Mapping Method and Surface Reverse Engineering;
回弹曲面映射法及曲面逆向问题的研究
2.
An Emulation Method of PNG Complex Surface Texture Mapping
![点击朗读](/dictall/images/read.gif)
PNG复杂曲面纹理映射的仿真方法
3.
Research of Surface Development Method Based on B-Spline and Geometrical Mapping;
![点击朗读](/dictall/images/read.gif)
基于B样条和几何映射的曲面展开法研究
4.
Performance Analysis of Feature Correspondence Algorithm Based on Homography Constraint in Curved Scenes
同形映射下的曲面场景的匹配算法的性能分析
5.
TEXTURE MAPPING ON ARBITRARILY CURVED SURFACES BY USING PLANAR DEVELOPMENT
![点击朗读](/dictall/images/read.gif)
一种应用平面展开完成任意曲面纹理映射的新方法
6.
Graphic mapping on NURBS surface based on knot vector matching
![点击朗读](/dictall/images/read.gif)
平面图形在NURBS曲面上的映射
7.
An Efficient Surface Texture Mapping Method of Shadow Generation for Image-based Object
![点击朗读](/dictall/images/read.gif)
基于曲面纹理映射的图像对象阴影快速生成方法
8.
Analysis of OpenGL Texture Mapping Onto Quadric Surfaces and Its Application
![点击朗读](/dictall/images/read.gif)
OpenGL二次曲面纹理映射技术分析与应用
9.
Conformal mappings from 3D surfaces to sphere;
![点击朗读](/dictall/images/read.gif)
三维曲面到球面的数值共形映射及球调和展开
10.
Research on Trajectory Planning for Mesh Surface Based on Conformal Map;
![点击朗读](/dictall/images/read.gif)
基于协调映射的网格曲面轨迹规划策略研究
11.
Harmonic Maps with Potential and Hyper-surface in the Ricci Symmetric Riemannian Manifold
![点击朗读](/dictall/images/read.gif)
带有位势的调和映射和对称黎曼流形的超曲面
12.
Solid Modeling of Gears、Bearings Conforming to ISO13584 and Studying the Means of Mapping Surface Entity Function;
基于ISO13584标准的齿轮、轴承实体模型的实现及曲面实体函数映射方法的研究
13.
Points in the physical plane are mapped onto corresponding points in the hodograph plane.
![点击朗读](/dictall/images/read.gif)
物理平面上的点被映射到速端曲线平面上的对应点。
14.
MAPPING OF 2-D SHEAR-WAVE VELOCITY SECTION BY THE INVERSION OF THE DISPERSION CURVES OF INSTANTANEOUS RAYLEIGH WAVE
反演瞬态瑞雷波频散曲线映射二维横波速度剖面
15.
Research on Harmonic-Maps-based NC Surface Engraving;
![点击朗读](/dictall/images/read.gif)
基于调和映射理论进行自由曲面数控雕刻的研究
16.
Research and Application on the Technology of NURBS Surface Adaptive Mesh Generation Based on Metric Map;
基于度量映射机制的NURBS曲面网格自适应生成研究及应用
17.
One Texture mapping Method of the Sphere Based on the Perspective Transformation
![点击朗读](/dictall/images/read.gif)
一种基于透视变换的球面纹理映射方法
18.
The Research on NoC Test Scheduling and Mapping Method Concerning Low-Power
![点击朗读](/dictall/images/read.gif)
面向低功耗的NoC测试调度与映射方法研究