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1.
The Research on Some Problems about Springback Surface Mapping Method and Surface Reverse Engineering;
回弹曲面映射法及曲面逆向问题的研究
2.
An Emulation Method of PNG Complex Surface Texture Mapping
PNG复杂曲面纹理映射的仿真方法
3.
Research of Surface Development Method Based on B-Spline and Geometrical Mapping;
基于B样条和几何映射的曲面展开法研究
4.
Performance Analysis of Feature Correspondence Algorithm Based on Homography Constraint in Curved Scenes
同形映射下的曲面场景的匹配算法的性能分析
5.
TEXTURE MAPPING ON ARBITRARILY CURVED SURFACES BY USING PLANAR DEVELOPMENT
一种应用平面展开完成任意曲面纹理映射的新方法
6.
Graphic mapping on NURBS surface based on knot vector matching
平面图形在NURBS曲面上的映射
7.
An Efficient Surface Texture Mapping Method of Shadow Generation for Image-based Object
基于曲面纹理映射的图像对象阴影快速生成方法
8.
Analysis of OpenGL Texture Mapping Onto Quadric Surfaces and Its Application
OpenGL二次曲面纹理映射技术分析与应用
9.
Conformal mappings from 3D surfaces to sphere;
三维曲面到球面的数值共形映射及球调和展开
10.
Research on Trajectory Planning for Mesh Surface Based on Conformal Map;
基于协调映射的网格曲面轨迹规划策略研究
11.
Harmonic Maps with Potential and Hyper-surface in the Ricci Symmetric Riemannian Manifold
带有位势的调和映射和对称黎曼流形的超曲面
12.
Solid Modeling of Gears、Bearings Conforming to ISO13584 and Studying the Means of Mapping Surface Entity Function;
基于ISO13584标准的齿轮、轴承实体模型的实现及曲面实体函数映射方法的研究
13.
Points in the physical plane are mapped onto corresponding points in the hodograph plane.
物理平面上的点被映射到速端曲线平面上的对应点。
14.
MAPPING OF 2-D SHEAR-WAVE VELOCITY SECTION BY THE INVERSION OF THE DISPERSION CURVES OF INSTANTANEOUS RAYLEIGH WAVE
反演瞬态瑞雷波频散曲线映射二维横波速度剖面
15.
Research on Harmonic-Maps-based NC Surface Engraving;
基于调和映射理论进行自由曲面数控雕刻的研究
16.
Research and Application on the Technology of NURBS Surface Adaptive Mesh Generation Based on Metric Map;
基于度量映射机制的NURBS曲面网格自适应生成研究及应用
17.
One Texture mapping Method of the Sphere Based on the Perspective Transformation
一种基于透视变换的球面纹理映射方法
18.
The Research on NoC Test Scheduling and Mapping Method Concerning Low-Power
面向低功耗的NoC测试调度与映射方法研究