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1.
Mesh Model Based 2D Texture Mapping Method Improvement Research and Its Application
基于网格模型的二维纹理映射方法改进研究及其应用
2.
2D Image Texture Synthesis Techniques Based on LBP
基于LBP的二维图像纹理合成技术
3.
2-D Optical Super Heterodyne Method for the Fringe Patterns Processing of Photomechanics;
光测力学条纹图象处理的二维光学超外差法
4.
Palmprint Recognition Based on Two-dimension Gabor Filter;
基于二维Gabor滤波器的掌纹识别
5.
Palmprint recognition based on two-directional two-dimensional principal component analysis
基于双向二维主成分分析的掌纹识别
6.
Three-Dimensional Surface Texture Editing Based on Wavelet Decomposition and Texton;
基于小波分解和纹理基元的三维表面纹理编辑
7.
Research About 3DGIS Texture Coordinates Data Management
三维GIS纹理坐标数据管理方法的研究
8.
Two-dimensional Stress Intensity Factors by BEM with Crack Closure Integrals
边界元法结合裂纹闭合积分求二维裂纹应力强度因子
9.
Identity authentication system based on fingerprinting and two-dimension bar code technology
基于指纹识别和二维条码技术的身份认证系统
10.
Analysis of Strength Factor for Non steady Creeping Crack Tip Field
非稳态蠕变二维裂纹尖端场强近似分析
11.
A Novel Palmprint Recognition Algorithm Based on the Noise Characteristic of the Palmprint
小波重构与局部DCT的二维主元分析掌纹识别
12.
Certificate Anti-counterfeiting System Based on Encryption Two-dimension Barcode and Fingerprint Identification
基于加密二维条码和指纹识别的证件防伪系统
13.
BIDIRECTIONAL TEXTURE MAPPING OF ARBITARY 3D PLANE
三维空间任意平面上的双向纹理映射
14.
Three-dimensional Texture Classification Based on Wavelet Packet;
基于小波包变换的三维表面纹理分类
15.
Flow Visualization Based on Rendering of 3D Surface Texture;
基于三维表面纹理绘制的流场可视化
16.
3D Surface Textures Synthesis and Relighting in the GPU
三维表面纹理合成及重光照的GPU实现
17.
Real-time Texture Synthesis over Arbitrary Surfaces Using Triangle-tiles
基于Triangle-Tiles的三维曲面实时纹理合成
18.
The 3D Reconstruction of Recovering Surface Texture from Free Multiple Views
自由多视角恢复表面纹理的三维重建