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1.
Non-Cooperative Game Analysis of Internet Backbone Interconnection
互联网骨干网互联的非合作博弈分析
2.
Performance Analysis of MAN Backbone Net Traffic
城域网骨干网络业务流量的性能分析
3.
Research on Internet Gateway Placement in the Backbone of Wireless Mesh Networks
无线Mesh骨干网Internet网关布放技术研究
4.
The Impact of Private Peering Game among Internet Backbone Providers on Regulatory Policy;
互联网骨干网网间直联博弈对管制政策的影响
5.
3. Building of Broadband Lines between China and Japan.
3.中日间能否建立骨干网
6.
Topology Design of Communication Backbone Concerned of Traffic Engineering
基于流量工程的骨干网拓扑设计研究
7.
Design of IP Network Realtime Performance Management System;
IP骨干网实时性能管理研究与实现
8.
Research and realization on large scale IPv6 backbone network topology discovery
大规模IPv6骨干网拓扑发现研究与实现
9.
Passive estimation of round-trip time in backbone network
骨干网络中的被动模式RTT测量方法
10.
The Research on Constructing Virtual Backbone in Wireless Sensor Network
无线传感器网络虚拟骨干网的构造研究
11.
Research on Virtual Backbone-Based Routing in Mobile Ad hoc Networks;
移动Ad hoc网络中虚拟骨干网技术的研究
12.
Research on Routing Protocol for Virtual Backbone in Wireless Sensor Networks;
无线传感器网络虚拟骨干网路由协议研究
13.
Analysis on Video Interface Design of Metro Passenger Information System;
浅谈运营商互联网骨干网扩容优化方案
14.
First-best Social Interconnection Choice Game between Internet Backbone Providers;
互联网骨干网连接方式的最优选择博弈
15.
Public Peering and Fair Settlements between Different Internet Backbones;
互联网骨干网间公共直联及公平奖励结算模型
16.
The Relationship between Interconnection Behavior and Settlement Factor in Internet-Backbone Enterprises;
互联网骨干网企业互联行为与结算因子关系
17.
Backbone for Heterogeneous Ad hoc Networks and their Performance Analysis
异构Ad hoc网络骨干网络的建立与性能分析
18.
Discussion on the time synchronization technology in national backbone telecommunication network
国家电网骨干时间同步网的技术探讨