1.
Study on Polygonal Simplification Algorithms with Texture Features;
![点击朗读](/dictall/images/read.gif)
结合纹理特征的多边形模型简化算法研究
2.
Discrete No-Fit Polygon,A Simple Structure for the 2-D Irregular Packing Problem
![点击朗读](/dictall/images/read.gif)
用于二维不规则排样的离散临界多边形模型
3.
A serial of models for field road location were also developed, which included a step model, a trapezium model, and a multi-trapezium model.
我们还提出一系列田间道路模型:带斜边的阶跃模型、梯形模型和多梯形模型。
4.
Research on Extracting Polygon Skeleton by Using Inner Buffering Algorithm
![点击朗读](/dictall/images/read.gif)
基于内侧缓冲区算法的多边形骨架线提取模型
5.
Graph Model of Polygon Clipping Using Simple Vector Data
![点击朗读](/dictall/images/read.gif)
简单矢量数据多边形裁剪问题的图模型
6.
Study on Optimal Design of Hot Extrusion Die for Polygon Aluminum Profile
![点击朗读](/dictall/images/read.gif)
多边形铝型材热挤压模的优化设计研究
7.
Study on the Methods of 3D Molding of Polygon Aluminum Profile Hot Extrusion Die Based on ANSYS
基于ANSYS的多边形铝型材热挤压模的三维建模技术研究
8.
3D coupled thermo-mechanical analysis and optimal design of hot extrusion die for polygonal aluminum profile
多边形铝型材热挤压模三维热力耦合分析与优化设计
9.
Research and application of GIS and ANN in individual growth model
![点击朗读](/dictall/images/read.gif)
基于泰森多边形与人工神经网络的单木模型研究
10.
a polyhedron some of whose plane sections are concave polygons.
![点击朗读](/dictall/images/read.gif)
有些平面部分是凹型多边形的多面体。
11.
a polyhedron any plane section of which is a convex polygon.
![点击朗读](/dictall/images/read.gif)
各个平面部分是凸型多边形的多面体。
12.
Research on interaction model of free boundary shape on crack propagation
![点击朗读](/dictall/images/read.gif)
自由边界形状与近边界裂纹相互作用模型研究
13.
BEM Model of ultrasonic scattering field for penny-shaped crack in solid
![点击朗读](/dictall/images/read.gif)
固体中币形裂纹散射声场边界元模型
14.
For the modeling part, I used the "poly by poly" technique.
![点击朗读](/dictall/images/read.gif)
对于建模部分,我使用了“多边形建模”技术。
15.
Study on AGENT-Based Multi-Lateral Negotiation Model in Electronic Commerce;
![点击朗读](/dictall/images/read.gif)
基于AGENT的电子商务多边谈判模型研究
16.
Texture mapping technology can greatly decrease polygon number of drawing as well as enhance the reality of model.
纹理映射技术既可以减少渲染的多边形数 ,又可以增强模型的真实性 .
17.
NURBS to Polygons
![点击朗读](/dictall/images/read.gif)
NURBS转化为多边形
18.
an eleven-sided polygon.
![点击朗读](/dictall/images/read.gif)
有十一条边的多边形。