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1.
GPU-based Tetrahedral Subdivision and Application;
基于GPU的四面体网格细分算法与应用
2.
Chaos mixed optimization method of tetrahedral mesh
一种四面体网格的混沌混合优化方法
3.
An Algorithm of 3D Constrained Delaunay Tetrahedralization
三维限定Delaunay四面体网格划分的算法
4.
Method for optimizing tetrahedral mesh of object with complex interpolation surfaces
含复杂插值曲面实体四面体网格优化方法
5.
Research and Implementation of Tetrahedral Mesh Smoothing Algorithm;
四面体网格光顺算法研究及其程序实现
6.
Three-dimensional Tetrahedral Mesh Generator of KMAS and Study of Corresponding Theories;
KMAS系统中三维四面体网格生成器及相关理论研究
7.
Mesh Segmentation Based on 3D Delaunay Triangulation
基于Delaunay四面体剖分的网格分割算法
8.
Reconstruction of 3D Complex Geological Bodies Based on Tetrahedron Mesh
基于四面体格网的3维复杂地质体重构
9.
3D Topology Conformity of Constrained DT Tetrahedralization Finite Element Mesh Generation;
三维边界一致约束DT四面体有限元网格生成
10.
Parametrization of 3-D four-sided region on triangular mesh model
三角形网格多面体空间四边界区域的数据参数化
11.
A kind of complete automatic subdivision method for mesh of hexahedron based on quadratic subdivision of tetrahedron was put forward and the corresponding program was developed.
提出了一种基于四面体二次剖分的六面体网格全自动剖分方法,研制了相应的程序。
12.
Audience s Structure of Four Styles of Media in Internet s Days;
网络语境中四类媒体的受众格局研究
13.
Fundamental Technology Research on Subdivision Surface Modeling Based on Quad Meshes;
基于四边形网格的细分曲面造型基础技术研究
14.
A Shape Optimization Research for Quadrilateral Mesh over the Triangular Surface;
三角网格曲面上四边形分割的形状优化研究
15.
The Generation of Quadrilateral Mesh Based on Face Clustering;
一种基于曲面聚类分片的四边形网格生成方法
16.
Research Subdivision Surface Technology Base on Quadrilateral Meshes;
基于四边形网格的细分曲面技术的研究
17.
An Adjacent Searching Algorithm of Degenerate Quadtree Grid on Spherical Facet
球面退化四叉树格网单元的邻近搜索算法
18.
A Recursively Configured Interconnection Network ──Regular Tetrahedron Recursive Network
一种递归构造的互连网络──正四面体递归网络