1.
Study on the Regulation of the Online-Game Industry in China;
对我国网络游戏产业监管方案的研究
2.
The Problems of Online Game Industry in China and Countermeasures;
中国网络游戏产业存在的问题及对策
3.
Industrial Features and Developing Trends of Online Game industry in China;
我国网络游戏产业的特点和发展趋势
4.
Sino-South Korean Industry s Competitiveness of Network Game under Industry s Chain Perspective;
产业链视角下中韩网络游戏产业竞争力比较
5.
Research about Integrated Marketing Communication Effects in Online Games;
网络游戏产业整合营销传播工具应用研究
6.
The Research about Chinese Governmental Control on On-line Games Industry (1996-2007);
我国网络游戏产业的政府规制研究(1996—2007年)
7.
South Korea s on Line Game Business and Its Entry into China Market;
韩国网络游戏产业与其进入中国市场的分析
8.
Research of the Develop Tendecy and Service Management of Cyber-Game Industry;
网络游戏产业发展导向及服务管理研究
9.
A Study on Competitive Strategy of China Online Game Industry Based on Information Rules;
基于信息规则的网络游戏产业竞争战略研究
10.
Probe into Chinese Online Game Industry and Its New Profit Pattern;
我国网络游戏产业及其盈利新模式初探
11.
The status quo of online game in China and its economic analysis;
中国网络游戏产业发展现状及其经济分析
12.
A Study on Market Performance of China's Online Games Industry-Using SCP Model
我国网络游戏产业市场绩效研究-SCP范式的应用
13.
Analysis on Local Development of China's Network Game Industry
中国网络游戏产业本土化发展策略探析
14.
Empirical Research on the Present Situation of Online Game Industry
中国网络游戏产业发展现状的实证研究
15.
A New Trend of Information Industry Based on Internet Game;
从网络游戏的产业模式看信息业的新趋势
16.
Application of grey theory to predict Chinese online game output
基于灰色理论的我国网络游戏业产值预测
17.
A Negative Opinion on the Attitude that"the Imaginary Property of Network Games has no Property Attribute";
“网络游戏虚拟财产非财产”之否定
18.
A Tentative Analysis of Legal Protection for Network Virtual Property in the Case of Network Games;
试论网络游戏中虚拟财产的法律保护