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1.
This paper designs a multi-screen rendering system based on distributed real-time rendering, dividual output and tiled display.
设计了一个基于分布式实时渲染、屏拼接显示的多屏渲染系统。
2.
HDR Technology in Real-Time Rendering;
实时渲染中HDR技术的研究与应用
3.
The Realtime Rendering Based on Sort-First Architecture;
基于Sort-First架构的实时渲染
4.
GPU-based Real-time Rendering Techniques for Large-scale Point-based Models;
基于GPU的大规模点模型实时渲染技术
5.
Real-time Rendering of Rain GPU-based in Marine Simulator;
航海模拟器中基于GPU的雨的实时渲染
6.
A LibMini-based Real-time Algorithm for Dynamic Terrain Rendering
基于libMini的动态地形实时渲染算法
7.
Research and Application on the Real-time Rendering Algorithm of 3D Scene;
三维场景中实时渲染算法的研究与应用
8.
Study on Some Technical Problems in Real-time Rendering of Large-scale Scenes
大规模场景实时渲染若干技术问题研究
9.
An Algorithm for Real-time Rendering of Very Large-scale Terrain
一种超大规模地形场景的实时渲染算法
10.
Research on Real-time Rendering of Planet’s Atmospheric Scattering Effects based on GPU
基于GPU的行星大气散射效果实时渲染技术研究
11.
Massive landscape paging scheuling and real-time rendering strategy on PC platform
PC平台下海量地形的分页调度和实时渲染
12.
Virtual Sound Modeling and Real-time Rendering in Aircraft Simulator
飞行模拟器中的虚拟声音建模与实时渲染技术
13.
REAL-TIME RENDERING IN LARGE-SCALE 3D TERRAIN AND SKY SCENE
大规模三维地形与天空场景的实时渲染
14.
Management and control of shaders based on real-time rendering
实时渲染应用程序中着色器的管理和控制
15.
Virtual Trees Real Time Modeling and Rendering Based on Internet
网络环境中虚拟树木的建模和实时渲染研究
16.
Real-time Rendering of Gas Phenomena in 3D Virtual Urban Environment;
三维虚拟城市环境中的实时气体渲染
17.
The Research on Shader-Based Real-Time Cartoon Rendering
基于着色器技术的实时卡通渲染研究
18.
Research and Implementation of GPU-based Real-time Non-Photorealistic Rendering;
基于GPU实时非真实感渲染的研究与实现