1) trajectory interpolation algorithm
轨迹插补算法
1.
Proposed in this paper is a trajectory interpolation algorithm for painting robot with an open architecture of robot motion control system based on PMAC.
在分析喷涂机器人运动控制系统架构的基础上,提出基于可编程多轴控制器PMAC(Programmable Multi-Axis Controller)的开放式运动控制系统的喷涂机器人轨迹插补算法。
2) Locus Interpolation
轨迹插补
1.
<Abstrcat>In this paper, a 4R robot math model and its inverse resolution are provided, 3D models dynamically emulate working robot by computer program, locus interpolation is visually carried out on 3D NURBS without complicated interposition operation, a simple and practicality robot research way is introduced.
给出了4R机器人数学模型及其运动学逆解,计算机编程实现其三维动态模拟,毋须进行复杂的插值运算,直观地在三维样条曲线上进行轨迹插补,给出一种机器人研究简便、实用的方法。
4) associative trajectory interpolation
联合轨迹插补
5) locus compensating method
轨迹补偿法
1.
This paper presents a new processing method-locus compensating method after analyzing the present processing situations of aspheric parts .
针对国内外非球面加工现状,本文提出一种新的加工方法-轨迹补偿法,利用等距线公式,建立了轨迹补偿法加工原理的数学模型,分析论证了轨迹补偿法的正确性、可行性、实用性,并应用MATLAB和VB编制出相应的加工程序,在此基础上,设计出相应加工机床的总体结构。
6) interpolation theory of computer movement trajectory
计算机运动轨迹插补原理
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1.犹喳喳。低语声。
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