1) three-dimension flame
三维火焰模拟
1.
This paper,presents a simulation method of three-dimension flame based on particle system,and is realized by GPU.
基于粒子系统提出了一种三维火焰模拟算法,并利用GPU加以实现。
2) flame simulation
火焰模拟
1.
On the theoretical basis of the particle system with an investigation of various new research results and application methods in recent year,this paper presents an efficient flame simulation method based on the texture slice.
在粒子系统方法的基础上,比较了近年来的最新研究成果和实际应用方法,提出了基于纹理片的快速的火焰模拟方法。
2.
It analyses the procedure of flame simulation based on particle system and texture mapping, introduces some important factors in controlling and simulating for real time display and realistic flame.
分析了结合粒子系统和纹理映射对火焰模拟的过程,以及在对火焰模拟实践中,为求达到实时性和真实感效果要注意控制的因素。
3.
This paper introduces the application of particle system in the flame simulation,analyzes the general philosophy of particle system,introduces the initialization of flame particle,and the corresponding changes of the particle properties with the changing of frame,embodies the process in which the particles from beginning,attenuation to vanishing.
该文介绍一种基于粒子系统在火焰模拟中的应用,包括火焰粒子的初始化,帧数以及粒子属性的相应变化,体现粒子从产生、衰减到消亡的过程。
3) fire simulation
火焰模拟
1.
On the theoretical basis of the existed method of fire simulation with an investigation of various new researched results in recent years,a new fire simulation method based on the video sequence was presented.
在现有火焰模拟方法的基础上,提出了基于视频序列的火焰模拟方法。
4) fireworks simulation
焰火模拟
1.
The characteristics of fireworks booming were analyzed,and a fireworks simulation model was established based on particle system,and then the data structure of particle system for large scale fireworks simulation was designed.
通过分析焰火燃放的特点,建立了基于粒子系统的焰火模拟模型,并设计出适合于大规模焰火模拟燃放的数据结构。
5) coherent flamelet model
拟序火焰片模型
6) fireworks and trees modeling
焰火及树木模拟
补充资料:"火焰"
该系统包括一门gau-12/u25毫米“加特林”自动炮、4枚法国马特拉公司的“西北风”发射后不管防空导弹、稳定的前视红外/电视观瞄系统及trs2630雷达系统。其样机装在“皮兰哈”底盘上。
说明:补充资料仅用于学习参考,请勿用于其它任何用途。
参考词条