2) Beam sampling grating
取样光栅
1.
Vector theory analysis and numerical calculation for beam sampling grating used in ICF;
用于ICF驱动器的取样光栅的矢量分析与计算
2.
Design of beam sampling grating and study on its diffraction action;
取样光栅的设计及衍射行为研究
3.
Novel aberration-free beam sampling grating with optical path compensation
具有消像差和光程补偿功能的新型取样光栅
3) sampled fiber grating
取样光栅
1.
Based on coupled-mode theory the reflection spectrum of sampled fiber grating is numerically calculated utilizing transmission matrix method.
基于耦合模理论,运用传输矩阵法对取样光栅的反射谱进行了数值计算,着重分析了光栅长度、占空比及光栅取样周期对取样光栅反射谱的影响规律,基于特性分析讨论了取样光栅在光纤系统中的应用,为以后具体应用提供了理论指导和参考。
2.
The multiple-phase-shift(MPS) technique, in which multiple phase shifts are introduced in sampled fiber gratings can reduce the channel spacing and increase the number of wavelength channels.
取样啁瞅光栅(CSFBG)可以实现对多个倌道进行色散补偿,在取样光栅中插入多相移(MPS)可以减小信道间隔,密集倌道数目。
4) sampled grating
取样光栅
1.
The impact of the sampled grating in a distributed Bragg reflector laser on the tuning range,output power,and side-mode suppression ratio(SMSR) are investigated in detail.
讨论了取样光栅分布布拉格反射激光器(SGDBR)中取样光栅对激光器调谐范围、输出功率和光谱质量的影响,介绍了其设计流程,并据此对SGDBR进行了实验研究。
2.
Sampled grating DBR (SGDBR) lasers are the most promising one of the tunable lasers applied in optical communications.
取样光栅DBR(SGDBR)激光器是目前光通讯中最有应用前景的可调谐激光器之一。
3.
This paper analyzes the tuning characteristics of sampled grating DBR semiconductor lasers using transfer matrix method.
本文利用传输矩阵法分析了取样光栅DBR半导体激光器的调谐特
5) sampled fiber grating
取样光纤光栅
1.
Research on sampled fiber grating based on photonic crystal theory;
光子晶体理论应用于取样光纤光栅的研究
2.
A novel method for fabricating sampled fiber grating amplitude mask;
一种新颖的取样光纤光栅振幅版的研制
3.
New multiple-thin films analysis method on sampled fiber grating;
取样光纤光栅的多层薄膜分析新方法
6) sampled fiber gratings
取样光纤光栅
1.
A novel all fiber interleave filter using Mach Zehnder based sampled fiber gratings was proposed and fabricated.
提出了一种基于光纤马赫 曾德尔干涉仪和取样光纤光栅的新型全光纤梳状滤波器。
补充资料:Nearestneighbor(近邻取样)
nearest neighbor (近邻取样)
又被称为point sampling(点取样),是一种较简单材质影像插补的处理方式。会使用包含像素最多部分的图素来贴图。换句话说就是哪一个图素占到最多的像素,就用那个图素来贴图。这种处理方式因为速度比较快,常被用于早期3d游戏开发,不过材质的品质较差。
说明:补充资料仅用于学习参考,请勿用于其它任何用途。
参考词条