1) shadow rendering
阴影绘制
1.
The contradiction between the realistic and real-time of the shadow rendering algorithm has been a fundamental and difficult problem in computer graphics and virtual reality technology.
阴影绘制算法的真实感和实时性之间的矛盾,是计算机图形学和虚拟现实技术目前所要解决的一个基本难题。
3) shadow suppression
阴影抑制
1.
Multimodal background model with noise and shadow suppression for moving object detection;
基于噪声与阴影抑制多模态背景模型的运动物体检测(英文)
2.
Moving object detection and shadow suppression in video monitoring system;
视频监控系统中运动目标的检测和阴影抑制
3.
Moving cast shadow suppression from a Gaussian mixture shadow model;
基于混合高斯模型的运动阴影抑制算法
4) Shadow Inhibition
阴影抑制
1.
A real-time shadow inhibition algorithm is presented based on the YUV color space for motion detection, and can detect the moving target and inhibit shadow by using the relations among chrominance components U, V and HSV color space.
本文提出了运动检测中一种基于YUV彩色空间的实时阴影抑制算法,算法利用了色差分量U、V和HSV彩色空间中色度、饱和度的关系,直接在YUV空间上完成对运动目标的检测和阴影的抑制,由于不需要对图像进行格式转换,从而保证了算法的快速实时性,且本算法对于照射光线的变化和漫反射面产生的阴影,具有良好的适应性和鲁棒性。
5) Shadow control
阴影控制
6) shadow elimination
阴影抑制
1.
Based on the introduction of graph cuts, we present an object detection algorithm that based on graph cuts and shadow elimination.
本文在介绍了图切割原理的基础上,提出了一种基于图切割和阴影抑制的目标检测算法。
补充资料:阴影
物体背光一面及其影子,也指阴暗的影子:身体的阴影|心中的阴影驱散了。
说明:补充资料仅用于学习参考,请勿用于其它任何用途。
参考词条