1) scene building
场景搭建
1.
Through the analysis of the OGRE rendering graphics engine and the mesh model it supported, the study realized the virtual scene building, which embodied the interaction of the virtual scene structures, easily to be spreaded.
在分析OGRE图形渲染引擎和它支持的mesh模型格式的基础上,实现了虚拟场景的搭建,并体现了虚拟场景搭建的交互性,易于推广。
2) scene modeling
场景建模
1.
Research on scene modeling techniques based on OpenGVS in visual driving simulation system;
基于OpenGVS的汽车驾驶模拟器场景建模技术研究
2.
The three-dimensional scene modeling was a substantial of any virtual reality systems.
文章列举了在三维场景建模过程中经常遇到的三个问题,并针对每一个问题给出了解决方法。
3.
And the whole system realization from the scene modeling to the scene driving is discussed particularly.
通过3种虚拟现实软件的比较,选择了OpenGVS和MultiGen作为虚拟培训系统开发平台,并论述了从场景建模到场景驱动的整个系统实现过程。
3) Architecture Environment
建筑场景
1.
Research and Implement of Key Technology for Virtual Architecture Environment;
建筑场景虚拟漫游关键技术的研究和实现
4) scene construction
场景构建
1.
Virtual reality scene construction based on improved image over-segmentation
基于图像精确过分割的虚拟现实场景构建
5) 3D scene reconstruction
3D场景重建
1.
Image-based 3D scene reconstruction using DSP chip;
基于图像的3D场景重建
6) single view modeling
单场景建模
补充资料:场景
1.指戏剧﹑电影等艺术作品中的场面。 2.泛指情景。
说明:补充资料仅用于学习参考,请勿用于其它任何用途。
参考词条