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1)  video imager
映像机
2)  image [英]['ɪmɪdʒ]  [美]['ɪmɪdʒ]
映像
1.
Design and Implementation of Image Based Cluster Deployment System;
基于映像的集群部署系统设计与实现
2.
This paper is focus on analyzing the difference of several images and their different loaded process for VxWorks.
着重对VxWorks的几种映像进行了区分,并对各自的装载过程进行了分析。
3.
d boson subspace is given and compared with the result of the exactDyson boson image.
d玻色子空间中的近似表示,并与精确的Dyson玻色子映像结果作一比较。
3)  mapping [英]['mæpiŋ]  [美]['mæpɪŋ]
映像
1.
In this paper,the new Theorems are presented to prove some sufficient and necessary condition of Ishikawa iterative sequence with error member for Lipschitz hemi-contraction mapping in Hilbert space converging to the fixed point.
本文给出了Hilbert空间上的Lipschitz半压缩映像的具有误差项的Ishikawa迭代序列收敛于不动点的充分必要条件。
2.
The relative result of Jurgen schu is extended to a uniformly convex Banach space, and the convergence of iterative sequence in an uniformly convex Banach space for asymptotically nonexpanstive mapping is proved by Liu-Qi-hou and Li-Xia,T is asymptotically nonexpanstive mapping with sequence {Kn} in a bounded closed convex subset C of uniformly convex Banach space .
关于一致凸Banach空间中渐近非扩张映像的迭代收敛定理,刘启厚等推广了Jurgen schu的结果。
3.
The convergence theorm of Ishikawa iterative for asymptotically non-expansitve mapping in a Hilbert space was proved.
Hilbert空间中渐近非扩张映像的 Ishikawa迭代的收敛定理已被证明 ,后又被推广到一致凸 Ba-nach空间 ,证明了有界闭凸集上渐近非扩张映像的 Ishikawa迭代的收敛定理 。
4)  reflection [英][rɪ'flekʃn]  [美][rɪ'flɛkʃən]
映像
1.
Then it describes how AOP is put into practice with reflection and meta-object programming in the Student Courses Registration and Management System.
文中介绍了AOP的基本思想,通过学生课程注册管理系统重点叙述映像和元程序设计是如何实现AOP,指出映像和元程序设计实现AOP的优点和不足。
5)  picture link
图像映像
1.
This paper introduces the method of founding single clicked picture link using HTML 4.
图像映像技术是网页制作过程中将图区链接到不同 web页的主要方法。
6)  scatterloading
映像分散加载机制
补充资料:映像
1.因光线的反射作用而显现的物像。 2.犹反映。客观事物在人脑中的模写。
说明:补充资料仅用于学习参考,请勿用于其它任何用途。
参考词条