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1)  sinusoidal projection
正弦投影
2)  sinusoidal projection
正弦曲线投影
3)  orthogonal projection
正投影(正投影图)
4)  Orthogonal projection
正交投影
1.
Spectra Extraction and Background Correction for Infrared Absorption Spectra Via Orthogonal Projections Approach;
正交投影用于红外光谱图中光谱提取及背景扣除
2.
A beam-forming algorithm based on orthogonal projection;
一种基于正交投影的波束形成算法
3.
An algorithm of orthogonal projection matrix;
正交投影矩阵的一个求法
5)  orthography [英][ɔ:'θɔɡrəfi]  [美][ɔr'θɑgrəfɪ]
正投影法
1.
Introduces seting up celestial coordinate system with orthography of descriptive geometry and machine drawing for calculating elevating and azimuth angle of the sun,sunrise & sunset time(in the Summmer Solstice of the Winter Solstice),house sunshine time and rational house construction plan.
介绍了用正投影法计算太阳的高度角和方位角、冬至和夏至日出、日落点。
2.
This paper is concerned with graphics and addition computation of vectors by using orthography, presents diagramming consideration and steps of solving space general force system composition problem by an example, proposes that drawing computerization is fundamental way for improving diagramming accuracy.
文章论述了矢量的正投影图示法以及用矢量的正投影进行加法运算,通过题例提出了正投影法图解空间一般力系合成问题的思路和步骤,指出绘图计算机化是提高图解精度的根本途径。
6)  orthographic projection
正投影
1.
In descriptive geometry, the orthographic projection is used very commenly, but sometimes, the oblique projection method can solve some difficult problems easily which are difficult in orthographic projection.
在画法几何中最常用的是正投影法,但有时在正投影中较难解决的问题应用斜投影方法却很容易解决。
2.
The paper introduces the oblique projection method into the orthographic projection method and demonstrates its importance in military and background design of drama.
介绍了斜角投影法在正投影法中的运用,以及在戏剧布景设计和军事上的价值,并对在工程技术设计中的运用,举了实际例子。
3.
Afterward,according to theory of solid analytic geometry and interference of orthographic projections of the two cuboids on coordinate faces,position relation of no interfere for two cuboids in 3D space is divided into three possible cases,and using 2D-nofit polygon the corresponding judgment condition is given out fo.
对被检测的2个长方体作图形变换,使其中一个长方体的最低顶点和以其作为端点的最长边分别与空间直角坐标系的原点和z轴重合,利用其在坐标平面上正投影的干涉性和空间解析几何理论得出在3D空间中2个长方体不干涉的3种可能情形,根据2D不适合多边形方法分别给出其不干涉判别条件的长方体碰撞检测算法。
补充资料:正弦曲线

正弦曲线可表示为y=(sin x)+k,定义为函数y=(sin x)+k在直角坐标系上的图象,其中sin为正弦符号,x是直角坐标系x轴上的数值,y是在同一直角坐标系上函数对应的y值,k是常数(k∈r)

正弦曲线为过原点的以原点为对称的波浪线

说明:补充资料仅用于学习参考,请勿用于其它任何用途。
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