1) beam-landing screen error
束着屏误差
2) Electron beam landing screen error
电子束着屏误差
3) Misregister
[mis'redʒistə]
着屏误差
4) screen error
屏幕误差
1.
At run time, use multiple threads to render the environment: use visibility culling to cull those invisible blocks, choose HLOD according to screen error, and also use data management and attemperation to update the data in main memory.
预处理阶段利用八叉树构造场景的分层次结构;实时渲染阶段,采用多线程进行场景的实时绘制:根据视点进行可见性剔除,根据屏幕误差选择合理的分级细节层次,利用数据管理调度进行数据的实时更新。
5) perseverative error
固着误差
6) error constraints
误差约束
补充资料:屏着
1.指门屏。借指士大夫之家。
说明:补充资料仅用于学习参考,请勿用于其它任何用途。
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