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1)  Illumination invariance model
光照不变模型
2)  light model
光照模型
1.
As an important part of CAD for woven fabric,the simulation technique of woven appearance has received due attention and research,and some mature techniques have come into being,which can be classified into three categories: color matching model-based method,yarn designing-based method,and geometrical model and light model-based method.
作为织物CAD的重要组成部分,织物外观仿真技术得到了足够的重视和研究,形成了一些相对比较成熟的模拟方法,这些仿真方法可归为3类:配色模纹法、基于纱线设计的织物外观模拟法、基于织物几何结构和光照模型的织物外观模拟法。
2.
In order to improve the quality of the 3D medical image reconstructed via Shear-Warp,an improved pre-integrated volume rendering(IPVR) algorithm based on Shear-Warp is proposed,in which the volume rendering equation and the light model are adopted to determine the final re-sampling value and to construct an intermediate image.
该算法采用预合成体绘制技术,在重采样过程中,结合体绘制方程和光照模型,确定最终的重采样值并合成中间图像,从而消除标准Shear-Warp算法中因欠采样而产生的混淆现象。
3.
The colors and the opacity of voxels in transfer function should be assigned in order to display hide interfaces (the interface of inner different mediums) in objects by direct volume rendering based on the general volume light model.
在普通的体光照模型下,使用直接体绘制显示对象内部的隐含分界面(内部不同介质之间的分界面),需要改变传递函数,确定体素的颜色值和不透明度。
3)  Illumination Model
光照模型
1.
Computer Simulation of Fabric Contexture and Illumination Model;
织物组织结构与其光照模型的计算机模拟
2.
Study of image-based illumination model and its implementation;
基于图像的光照模型的研究与实现
3.
3D reconstruction technology of SMT solder joint by shape from shading based on improved illumination model
基于改进光照模型由SFS方法重构SMT焊点三维形状技术
4)  shading model
光照模型
1.
According to three dimension rotating geometric model and Phong BuiTuong s shading model , and based on the previous equi intensity principle, this paper describes a new specular reflection model and an improved real time algorithm generating a set of projective equi intensity curves on quadric surface.
在旋转的空间几何模型和Phong光照模型分析基础上,基于以往的二次曲面等灰度理论,提出了一种新的镜面反射模型和投影等灰度线生成算法。
5)  Lighting model
光照模型
1.
To construct lighting model of the real world is one of the critical technologies in augment reality.
增强现实系统真实环境整体光照模型的建立 ,是增强现实技术研究的重要部分。
2.
Secondly,use lighting model to calculate the gray value of the projection plane.
与以往的思路有所不同,论文通过把三维表面投影到平面上,利用光照模型计算投影平面的灰度值,实现投影图像与实拍照片间的匹配,在匹配中调整投影参数使得两平面图像达到最佳相似,进而实现三维到二维的自适应配准。
3.
This paper presents a kind of advanced lighting model based on Phong lighting and radiosity model to improve the traditional ray-tracing lighting model which lacks of the radiant-energy interactions (diffuse inter-reflection) between all faces in a scene.
光线跟踪算法所基于的Phong光照模型对于面片之间的辐射与色素渗透效应(即漫反射相互反射, diffuse inter-reflection)表现不足,本文在辐射度与Phong光照模型的理论基础上提出了一种高级光照模型,并对该模型建立了相应的简化模型,并给出了加速算法予以实现。
6)  illumination invariant
光照不变量
1.
Face recognition based on illumination invariant;
基于光照不变量的人脸识别
补充资料:同步变构模型
分子式:
CAS号:

性质:多数受体是亚基的多聚结构,同步变构模型认为当药物与受体相互作用时,其中的亚基是同步变构。同步变构适用于同种亚基或等效亚基,主要是正合作效应。

说明:补充资料仅用于学习参考,请勿用于其它任何用途。
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