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1)  Vega scene simulation
Vega视景仿真
2)  visual simulation
视景仿真
1.
Application of flexible bus in visual simulation system for airborne weapons;
软总线技术在航空武器视景仿真系统中的应用研究
2.
Realization of visual simulation of an aerial imaging platform;
航空成像平台视景仿真系统的实现
3.
Assembling platform studying for real-time flight visual simulation;
装配式实时飞行视景仿真平台研究
3)  scene simulation
视景仿真
1.
Design and realization of A real-time 3D scene simulation system of radar EW;
雷达电子战三维实时视景仿真系统的设计与实现
2.
Research on three dimensional-modeling and scene simulation;
桥梁三维造型及其视景仿真
3.
3D scene simulation and research on missile s penetration flight;
某导弹突防的三维视景仿真与研究
4)  vision simulation
视景仿真
1.
To create large-scale terrain in vision simulation based on MultiGen, two method can be adopted, one is to use LADBM module to load terrain dynamically in MultiGen Vega, the other is to incorporate many single DEM or DED models into a Large DED model, then convert it into terrain model in OpenFlight format.
基于MultiGen进行视景仿真时,为生成大规模地形,可以采用MultiGenVega中的大地形数据库管理模块LADBM在仿真时将多块连续的小地形动态装载,也可以将多块数字高程模型(DEM)或数字高程数据(DED)合并成一个大的DED地形,再利用MultiGenCreator将其转换成OpenFlight模型。
2.
In this paper,a simplified model on tracklayer and correlative algorithms are first introduced,then a state-of-the-art and feasible algorithm is implemented to achieve the coordinate adaption and landform adjustment after the full analysis of the different typical movement state on the treadway bridge,so the tracklayer will get through the bridge correctly in the vision simulation system.
首先介绍了视景仿真系统中车辆的简化模型和相关算法,在此基础上,对车辆以各种方式通过车辙桥的姿态进行了分析,并提出了针对车辙桥的地形匹配算法。
3.
Vision simulation is composed of three key parts that are scene modeling, collision test, and terrain match.
视景仿真由场景建模、碰撞检测和地形匹配3个核心部分构成。
5)  visualization simulation
视景仿真
1.
Visualization Simulation Technology for Multi-View Based on PC Network;
基于PC网络的多通道视景仿真技术
2.
For the purpose of improving torpedo trajectory simulation level,this paper introduces the method to associate 3D visualization simulation technology and high level architecture(HLA) distributed simulation standard with traditional torpedo trajectory simulation,and uses the softwares Creator and Vega as assistant tools.
介绍了将3D视景仿真技术和高层体系结构(HLA)分布式仿真标准与传统的鱼雷弹道仿真相结合的方法,并把Creator和Vega软件作为辅助工具,采用Visual C++软件开发建立了基于HLA的分布式鱼雷弹道视景仿真一体化软件环境。
3.
The models of terrain and feature of scene and a whole visualization simulation system are completed by modeling tool Creator and development tool Vega.
以建模工具Creator和开发工具Vega为平台,完成对地形地貌场景的三维建模及整个视景仿真系统的构建,并在此基础上利用Vega API和VC++实现满足实时性要求的规划航迹三维可视化仿真演示。
6)  aerial warfare scene simulation
空战视景仿真
1.
In order to solve the problem of anomalous phenomena simulation in the aerial warfare scene simulation,according to the basic principles of Particle System,the meaning of custom parameter s value in Vega is analyzed in a qualitative and quantitative way.
针对空战视景仿真中不规则现象模拟这一难点,依据粒子系统基本原理,定性和定量相结合分析了Vega自定义特殊效果模块参数的数值含义,提出了量化粒子系统参数的方法。
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