1) distributed space
分布式会场
2) distrbuted
现场分布式
5) distributed scene graph
分布式场景树
1.
To rapidly develop immersive VR application for PC cluster,the system structure and work flows of PVRDP(Parallel Virtual Reality Development Platform) were proposed and implemented based on the analysis of OpenGL rendering pipeline,and the key technology was studied,such as distributed scene graph management,load balance,rendering offline,rendering resources management and so on.
通过对OpenGL渲染流水线的并行性分析和研究,提出并实现了一个并行虚拟现实开发平台(PVRDP)体系结构,并对平台的关键实现技术,如分布式场景树管理、负载平衡、离屏渲染、渲染资源管理等进行了研究,该平台基于普通PC集群和千兆局域网实现了海量多边形模型的实时并行渲染、输出图像的融合与校正处理。
6) distributed conference system
分布式会议系统
补充资料:会场
开会的场所。
说明:补充资料仅用于学习参考,请勿用于其它任何用途。
参考词条