1) Cartoon literary
动漫文艺
2) catoon and caricature art
动漫艺术
1.
A representative culture art phenomenon derives from using catoon and caricature art to carry out reproduction on classics children\'s stories with cartoon and caricature being tide the consumerization to be accompanying twenty centuries later.
使用动漫艺术对经典童话进行再生产,是伴随20世纪后期经典消费浪潮而出现的一种典型的文化艺术现象,动漫作为一种文化艺术,它有特定的内涵及现代特性,动漫艺术作为一种大众消费文化,它又解构消解了经典童话原有的审美特征和深度意义。
3) the cartoon documents
动漫文献
1.
This paper analyzed the metadata and the cartoon documents, and discussed the application of metadata on the data level and application level.
在对元数据和动漫文献进行分析的基础上,提出在数据层次和应用层次上元数据的应用。
4) cartoon culture
动漫文化
1.
Research on the Cartoon Culture and Ideological and Political Education of Teenagers;
动漫文化与青少年思想政治教育研究
2.
They are the generation grown in mass culture and cartoon culture.
70后一代是成长于大众文化和卡通文化的一代;他们在包括架上绘画、雕塑装置、多媒体艺术等各个领域进行尝试和创作,作品从形式到内容都反映了动漫文化对他们的影响。
3.
This thesis analyses the relationship of the cartoon culture and the national culture together with the relationship of the cartoon industry and the national culture.
本文将从动漫文化、动漫产业与民族文化之间的内在关系着手进行分析,并通过列举的方式来论证动漫文化和动漫产业对民族文化的影响。
6) youth cartoon culture
青少年动漫文化
1.
Meanwhile,it raises that the fashion demand of youth cartoon culture should be examined rationally and be guided actively to develop in a sound way.
本文就动漫文化的表现和社会成因进行了分析,提出了要理性审视青少年动漫文化的时尚要求,并积极引导青少年的动漫时尚需求向健康的方向发展。
补充资料:解放军文艺出版社(见解放军文艺社)
解放军文艺出版社(见解放军文艺社)
PLA Literature and Art Publishing House
IiefQngiun Wenyi Chubanshe解放军文艺出版社(PLA Literatureand Art Publishing House)见解放军文艺社。
说明:补充资料仅用于学习参考,请勿用于其它任何用途。
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