1) the Model of Game Tree
序贯博弈树
2) Sequential Game
序贯博弈
1.
A Sequential Game Analysis of Intrusion Detection and Timeliness Response;
网络入侵检测与实时响应的序贯博弈分析
2.
Multi-robot coordination for obstacle avoidance based on sequential game
序贯博弈的多机器人协调避障
3) two-player sequential games
二人序贯博弈
1.
New algorithm for solving equilibria of two-player sequential games
一种求解二人序贯博弈均衡的新算法
4) game tree
博弈树
1.
On Mechanics of high consolidated tailings backfill and cement-tailing ratios optimi- zation with game tree;
高阶段尾砂胶结充填体力学研究与博弈树配比优化
2.
This paper is based on the construction of the game tree, researching and analyzing the traditional algorithm of game, the defect is given.
基于博弈树的构建 ,对传统的博弈算法进行了分析研究 ,指出了其存在的不足。
3.
One is that the limitless elongate game tree is treated as limit one.
简要叙述了三个擂台赛博弈问题 ,指出解法 [1]的错误所在 ,其一是将无限延伸的博弈树以有限的形式看待 ,其二是概率计算过程与结果错误。
5) Game-Tree
博弈树
1.
Inference algorithm of Conceptual-Graphs based on Game-Tree;
基于博弈树的概念图推理算法
2.
This paper gives profound research is game-tree search algorithm and game-tree optimization technique.
机器博弈是人工智能研究领域的一大热点,博弈树搜索则是机器博弈的引擎。
3.
A new search method was given for a game-tree with breadth-first in the first layer nodes and continuously minimal window test by deep analysis on game-tree search algorithms.
通过对机器博弈主要搜索算法的深入分析和实践,提出了在博弈树一层结点中以广度优先方式,运用接力式空窗探测技术反复淘汰到只剩一个结点的新搜索方法。
补充资料:不合格百分率计数检验的序贯抽样方案
不合格百分率计数检验的序贯抽样方案
sequential sampling plans for inspection by attributes for percent nonconforming
加hege比ifen.o Jishu Jianvan dex叩uanC伙泪四叩fa叩’On不合格百分率计数检验的序贯抽样方案(se-quenti吐~plingp】川15 for inspection场attributesforpe二ni nonconfo丽ng)逐个地(或成组地)抽取个体,但事先并不固定它们的个数,根据事先规定的规则,直到可以做出接收或拒收批的决定为止。作为代表性的是IEC 1 123:l卯l标准。 设在n.抽试产品中出现;个不合格,且抽样方案给出:,h两数。判决规则如下:①如;n一h〕r,则接收;②如:n一h
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参考词条