1) Saturation Fire area
饱和射击区域
2) Saturation Fire
饱和射击
1.
A novel aerial defense fire system-Saturation Fire System which is used by high-shot weapon system is studied theoretically for the first time in this paper.
本论文以严谨的数学工具、明确的物理概念,研究了一种新颖的高射武器系统防空反导射击方式——饱和射击体制。
3) flat-spots
饱和区域
4) area shooting method
区域射击
1.
In order to effectively shoot homing torpedo at a submarine with available original position and course,this paper puts forward a concept of area shooting method of homing torpedo in which the fixed lead angle along a equal speed straight-running submarine is employed,and subsequently establishes a game model.
针对如何有效打击只能确定初始位置及运动方向的匀速直航潜艇,提出了自导鱼雷对匀速直航潜艇射击的区域射击法,即采用与匀速直航潜艇运动方向相同的固定提前角进行射击,建立了鱼雷与潜艇的区域射击法对抗模型,通过实例计算分析了固定提前角的确定方法,验证了区域射击法对中近距离上向固定方向运动的匀速直航敌潜艇对抗的有效性。
5) non-saturated area
非饱和区域
6) flat spot(or premature saturation) problem
饱和区域问题
补充资料:跟踪射击(见空中射击)
跟踪射击(见空中射击)
pursuit attack
genzong sheli跟踪射击(pursuit attaek)见空中射击。
说明:补充资料仅用于学习参考,请勿用于其它任何用途。
参考词条