1) Dynamic Battle Environment
动态战场环境
2) battlefield environment
战场环境
1.
To improve the real-time performance and fidelity of virtual battlefield environment simulation,three-dimensional terrain simu-lation requirement of battlefield environment is analyzed in the paper,and the reality of three-dimensional terrain on Creator is studied systematically.
为了提高虚拟战场环境仿真的逼真度和实时性,本文对战场环境中三维地形的仿真进行了需求分析,并对基于Creator的三维地形实现进行了系统化探索,规划了仿真框架流程。
3) dynamic environmental energy field
动态环境能场
1.
Analysis of intrinsic correlation of mechanical strength with microstructure dynamic environmental energy field of clayey soils;
黏性土力学强度与微结构动态环境能场内在关联分析
4) dynamic oceanic environment field
动态海洋环境场
1.
According to the whole systematic procedure of underwater target identification,we analyze the targets′ inherent and external characteristics that can be used for identification,and discuss the target-related aspects of oceanic acoustic field and dynamic oceanic environment field.
从水中目标识别的系统环节出发,分析了水中目标固有的内在特性及其与环境水体相互作用的外在特性,探讨了与水中目标识别相关的水声物理场特性和目标处于动态海洋环境场时的特性,以及识别水中目标的多种方式,展望了水中目标特性研究的应用领域,指出水中目标特性的延拓是水声学及相关交叉学科发展的学术推动力和以后发展的方向。
5) large battlefield environment
大战场环境
6) dynamic battlefield
动态战场
1.
The visualization of dynamic battlefield mainly involves real-time rendering of dynamic terrain.
动态战场地形可视化主要研究动态战场地形仿真中动态地形实时三维渲染的方法。
补充资料:敌后战场(见战场)
敌后战场(见战场)
battlefield behind enemy lines
dihou zhanehang敌后战场(battlefield behind enemy lines)见战场。
说明:补充资料仅用于学习参考,请勿用于其它任何用途。
参考词条