1) Hierarchical image caching
层次图像缓存
2) image caching
图像缓存
1.
Combining the feature of virtual scene and emulate application based on the scene graph, a new fast rendering approach was proposed based on view frustum culling algorithm and image caching algorithm.
结合基于场景图构建的虚拟场景和仿真应用的特点,提出了一种基于视域剔除和图像缓存技术的复杂场景快速绘制方法。
3) Caching hierarchies
层次缓存
4) Hierarchical Z-Buffer
层次Z缓存
1.
Design and Implementation of Hidden Surface Removal Hardware Based on Cache and Hierarchical Z-Buffer Algorithm for 3D Graphics
基于Cache和层次Z缓存算法的3维图形深度消隐硬件设计和实现
5) hierarchical cache system
层次化缓存系统
6) multi-level image
多层次图像
补充资料:高光谱分辨率遥感图像及图像光谱信息提取
高光谱分辨率遥感图像及图像光谱信息提取
高光谱分辨率遥感图像及图像光谱信息提取 郑兰芬供稿
说明:补充资料仅用于学习参考,请勿用于其它任何用途。
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