1) intersection zero sum
零交和
2) zero-sum
[英]['ziərəu'sʌm] [美]['zɪro'sʌm, 'ziro-]
零和
1.
On the zero-sum of the finite cyclic group;
有限循环群中的零和问题
2.
On the zero-sum of the cyclic group Z_n;
循环群Z_n中的零和问题
3) NZSG
非零和
1.
The Conflict Trending to NZSG between China and the United States;
中美冲突趋向“非零和”
4) zero-sum game
零和对策
1.
The augmented Lagrangian method is used to transform a constrained optimization problem to a zero-sum game with the saddle-point solution.
提出基于均匀设计的宏进化算法,并用于求解复杂约束优化问题,首先利用拉格朗日方法将约束优化问题转化为求解一个零和对策问题的鞍点解;然后用宏进化算法求解。
5) two-person zero-sum
二人零和
1.
A two-sided search,where the target makes every effort to evade searchers detection,can be regarded as a two-person zero-sum game.
在双边搜索中,被搜索者不希望被搜索到,因此可以将搜索双方的行为看成二人零和博弈问题。
6) zero-sum subsequence
零和子列
1.
We disprove a conjecture concerning zero-sum problem by showing the following, Let p> l0000be a prime with p 3(mod4) , and let S = be a sequence of pelements in Zp, Then, there is no sequence T of p elements in Z, such that f,(T) f,(S) and T has at most two distinct nonzero terms, where fp(S) denote the number of zero-sum subsequences of S
本文证明了下述结论: 设p>10000为一素数且合于p 3(mod 4),取S(2,3)为Zp,上PA项序列,则不存在 Z,上 p 项序列 T,使得且T的非零项最多有两项互异,其中,fp(S)表示S的零和子列的个数,这一结论否定了一个有关零和问题的猜想
补充资料:交和
1.犹讲和。 2.交融和谐。 3.古代军事用语。谓两军相对。
说明:补充资料仅用于学习参考,请勿用于其它任何用途。
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