1) frustum culling
可视性剪裁
2) tailorability
可裁剪性
3) visibility culling
可见性裁剪
1.
This paper is intended to probe into the key technologies of real-time three-dimensional roaming, including modeling, scene organization, visibility culling, collision detection and the implementation of a real-time three-dimensional roaming demo system.
本文旨在研究实时三维漫游技术的关键技术,如建模、场景组织、可见性裁剪、碰撞检测等,并实现一个实时三维漫游演示系统。
2.
The efficient visibility culling method is one of the important research aspects of real time rendering of complexle dynamic scene.
对复杂动态场景进行高效的可见性裁剪是实时绘制领域研究中的一个重要问题。
4) view field algorithm
视域裁剪
5) cones culling
视锥裁剪
1.
This paper makes use of the fundamental theory of cones culling in computer graphic and optimizes the technology more based on the exploitation of "RTG three-dimension graphic exploiture saddlebag".
在“RTG三维图形开发工具包”开发工作的基础上,借助计算机图形学视锥裁剪算法的基本原理,做了进一步的技术优化,提出了针对视锥的粗裁剪和精裁剪方法,进而大幅度的提高了大场景中视野内的绘制渲染速度,为开发大型实时场景提供了良好的前提条件。
6) viewport-clipping
视窗裁剪
1.
The algorithm can simplify mesh models effectively, it also uses distance-weighting for viewport-clipping, results in view-dependent simplified mesh model.
该方法能根据视点位置简化网格 ,产生符合观察需要的网格 ;还将距离加权用于视窗裁剪 ,得到视点相关的网格模型 。
补充资料:连续性与非连续性(见间断性与不间断性)
连续性与非连续性(见间断性与不间断性)
continuity and discontinuity
11an父ux泊g四f“山。麻以角g、.连续性与非连续性(c。nt,n琳t:nuity一)_见间断性与不间断性。and diseo红ti-
说明:补充资料仅用于学习参考,请勿用于其它任何用途。
参考词条