1) nearest neighbor partition mutation
最近邻划分变异
1.
This paper proposed a novel search strategy of the nearest neighbor partition mutation, and a new codebook design algorithm via the hybrid engine combining the evolutionary programming (EP) with the estimation of distribution algorithm (EDA).
提出一种以最近邻划分变异为搜索策略,并以EP(进化规划)与EDA(概率密度估计算法)相结合的混合进化方法作为搜索引擎的新型码书设计算法。
2) adjacent mutation
邻近变异
1.
In this algorithm,the integer encoding technique based on node numbering is adopted, the adjacent mutation operator and partial mapped crossover operator integrating with the physical characteristic of power system and integer encoding strategy are presented.
算法采用基于节点编号的整数编码方式,结合电网的物理特性和十进制整数编码的特点,提出了部分映射交叉和邻近变异的操作算子;在遗传迭代结束后再引入邻域搜索技术,进一步挖掘全局最优解。
4) nearest neighbour analysis
最近邻分析
5) nearest neighbors
最近邻近
6) the nearest neighbor classifier
最近邻分类器
1.
The classification was carried on wood texture of samples based on invariant moments'parameters,and the correct ratio of the nearest neighbor classifier reached 86.
本文将其引入到木材纹理的计算机视觉研究领域,提取了木材纹理的不变矩参数,并用提取的特征参数对木材纹理进行了分类研究,最近邻分类器的正确率为86。
补充资料:Nearestneighbor(近邻取样)
nearest neighbor (近邻取样)
又被称为point sampling(点取样),是一种较简单材质影像插补的处理方式。会使用包含像素最多部分的图素来贴图。换句话说就是哪一个图素占到最多的像素,就用那个图素来贴图。这种处理方式因为速度比较快,常被用于早期3d游戏开发,不过材质的品质较差。
说明:补充资料仅用于学习参考,请勿用于其它任何用途。
参考词条