1) vertex coloring
点着色
1.
In this paper,a book-embedding scheme is constructively obtained for the RNA secondary structures in Rivas-Eddy class by using the secondary-structure graphic grammar and the vertex coloring of the cross-relation graph,and the book-embedding classification can be performed furthermore.
针对Rivas-Eddy(R&E)类中RNA分子的二级结构图,从二级结构图的语法出发,通过其交叉关系图的点着色,构造性地得到了RNA分子二级结构图书嵌入的具体实现方法,完成了对RNA分子二级结构的书嵌入分类。
2.
In this article,we have proposed the layered graph algorithm and vertex coloring algorithm for optimized traffic sequence,which use genetic algorithm to arrange the calculation order of the scheduled multicast traffic in optical networks and compared them with the algorithm that arranges traffics in temporal sequence.
文章利用遗传算法安排光网络中预定组播业务的计算顺序,提出了优化业务顺序的分层图算法和点着色算法,并与按时间顺序安排业务的算法进行了比较。
3.
In this paper,a new method of using the complement graph and clique covering to solvethe complex vertex coloring problem is introduced,which is much simpler than the commonadd-decrease edges and DFS algorithms.
在点着色问题中,引入了一种新方法,即使用补图和团覆盖的概念解决繁杂的点着色问题。
2) vertex coloring
顶点着色
1.
Mind evolutionary computation is used in solving vertex coloring problem.
应用思维进化计算求解顶点着色问题,给出求解给定图的色数、最小着色的算法。
2.
Based on the principle of graph theory, the paper transforms the matching/storing problem of railway dangerous goods into vertex coloring problem.
应用图论的原理将危险货物的配放问题转化为对图的顶点着色问题。
3) vertex shader
顶点着色
1.
Based on current computer graphics hardware a technique is proposed for calculating irradiance environmental maps using vertex shader.
为了实现动态光照环境下辐照度环境纹理图的实时绘制,基于当前的通用图形硬件,提出了一种采用顶点着色器快速计算辐照度环境纹理图的方法。
2.
Facial behavior for ANPC is implemented by blending morph vertex shader(BMVS) technique in which the meshes of previously created animations,such as blinking,smile and visemes,can be blended to form new and unique animations on the fly and in real time.
用一种混合变形顶点着色(BMVS)技术实现ANPC的面部行为,该技术可以把各个行为动画,如眨眼、微笑、视位(visemes),混合形成整个面部行为动画。
4) vertex-coloring
顶点着色
1.
Then it is substituted in Burnside formula,all vertex-coloring formulas of the regular polyhedron are determined.
然后代入伯恩塞德公式,求得所有正多面体的顶点着色公式。
5) vertex-coloring of graph
图顶点着色
6) vertex shader
顶点着色器
1.
Further,the speed of lake wave simulation is improved by the vertex shader and pixel shader(GPU-based programming).
同时利用顶点着色器和像素着色器(基于GPU的编程)强大的图形处理功能,极大地提高了太湖湖面波浪的生成速度,在网格为256*256,图像大小为1024*768的情况下,刷新频率达到了80帧以上,满足了实时性的要求。
补充资料:闭式单点、双点压力机
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主要参数内容 | 国际先进 | 国内先进 | 国内一般 | 国内落后 | 评定方法及说明 | ||
(一)加工精度 | 参照GB10924-89、GB10933-89、JB5200-91 | ||||||
1、滑块下平面对工作台上平面的平行度(mm) | 30%精度储备 | 20%精度储备 | 达到规定值 | 大于规定值 | |||
0.02+0.10/100×滑块下平面的被测长度 | |||||||
2、滑块行程对工作台上平面的垂直度 | 30%精度储备 | 20%精度储备 | 达到规定值 | 大于规定值 | |||
0.05+0.02/100×滑块行程长度 | |||||||
(二)结构性能 | |||||||
1、离合器、制动器接通率,当滑块行程次数≤16次/分时为70%,≤25次/分时为60%,≤45次/分时为50% | 大于规定值10% | 大于规定值 | 达到规定值 | 达不到规定值 | |||
2、液压超负荷保险装置、微调装置、吨位指示器 | 全部具有 | 全部具有 | 部分具有 | 没有 | |||
(三)噪声dB(A) | |||||||
1、公称力≤400kN | ≤85 | ≤87 | ≤88 | >88 | |||
2、公称力>400kN | ≤87 | ≤88 | ≤90 | >90 | |||
说明:补充资料仅用于学习参考,请勿用于其它任何用途。
参考词条