1) texture distortion
纹理变形
1.
Traditional algorithm of hemisphere texture mapping in two-part texture mapping is based on stereo-projection, where the texture distortion is unavoidable.
文章通过理论分析和实验对新算法与传统算法进行比较,表明新算法具有其优势,并给出几个应用新算法的两步纹理映射产生的实例,显示出本文算法对减少映射纹理变形所起的作用。
2) map pattern
图形纹理
3) fractal texture
分形纹理
1.
In this paper we present an approach to construct fractal textures based on Bush type functions.
给出一类以Bush型函数构造分形纹理图的方法。
5) line-like texture
线形纹理
1.
According to line-like texture characters of seismic image,the suppressing noise model and applicable fields of coherent enhancing diffusion based on partial differential equation are presented and analyzed.
本文针对地震图像具有线形纹理的特征 ,提出和分析了基于偏微分方程一致增强性扩散去噪模型及其适用范围 ,设计了提高地震图像信噪比的具体算法 ,同时研究了扩散模型中的参数选择 。
2.
Considering that the seismic image sequences have line-like texture features, 2D and 3D coherence enhancing diffusion algorithms are emphatically researched based on partial differential diffusion equations.
针对具有线形纹理特征的地震图像序列 ,在偏微分扩散方程的基础上 ,重点研究了二维和三维的一致增强性扩散算法 。
补充资料:大坝内部变形观测(见水工建筑物变形观测)
大坝内部变形观测(见水工建筑物变形观测)
daba neibubianxing guanCe大坝内部变形观测见水工建筑物变形观测。
说明:补充资料仅用于学习参考,请勿用于其它任何用途。
参考词条