1) mixed texture
混合纹理
1.
The original texture mapping technology is improved and a mixed texture algorithm is proposed.
文章介绍了真实感地形绘制中的一些关键技术,阐述在OpenGL程序中如何将其实现,并改进原有的纹理映射技术,提出混合纹理算法,根据地形高度值的不同,采用不同的纹理进行映射,简化了真实感地形绘制的工作。
2) texture mixing
纹理混合
1.
Using this method,optimal texture mixing is made at the optimal position.
提出了一种新颖的可处理两个纹理样本的纹理混合方法。
2.
The seamless texture mixing algorithm was used to faithfully keep the integrity and smoothness of the new synthesized video frames.
以微帧为组成单元,以纹理合成特征匹配为基础,采用平滑过渡的方法达到时域的连续性,以获得具有真实感的视觉效果,同时应用无缝纹理混合方法保持视频帧的完整性和平滑性。
4) hybrid texture synthesis
混合纹理合成
1.
This paper introduces a Hybrid-Tiles Based rapid texture synthesis method which applied the invalid pixel re-synthesis algorithm in hybrid texture synthesis to the generation of Wang-Tiles and achieves better visual effects than Wang-Tiles.
本文介绍了一种基于Hybrid-Tiles的快速纹理合成方法,将混合纹理合成中的无效像素重合成算法用于Wang-Tiles的生成中,生成了视觉效果更好的Hybrid-Tiles。
2.
As two main approaches to texture synthesis,pixel-based synthesis and patch-based synthesis are complementary to each other in terms of texture representation and distortion,Nealen and Alexa\' s hybrid texture synthesis(HTS) has achieved a good result by combining the advantages of the two approaches while avoiding many of their weaknesses.
对传统的混合纹理合成方法进行了改进,提出一种新的基于金字塔的改进纹理合成方法。
5) Finite Texture Mixture Mode(lFTMM)
有限混合纹理模式
1.
With the illumination of the texture analysis methods based on model and structure,a new feature extraction method, Finite Texture Mixture Mode(lFTMM) is proposed in this paper.
受到基于模型和基于结构的纹理分析方法的启发,提出一种新的特征提取方法—有限混合纹理模式。
6) mixed tread patterns
混合花纹
1.
Structure design of 7.50-16 14PR LT tire with mixed tread patterns;
7.50-1614PR混合花纹轻载轮胎的结构设计
补充资料:肺纹理
肺纹理
由肺动脉和肺静脉组成,支气管壁、淋巴和少量间质组织也参与肺纹理形成。正常情况下肺纹理自肺门向外围肺野逐渐减少变淡,管径依次缩小,分布渐次稀疏,至肺外带不易辨清。肺纹理多少、粗细与个体差异、呼吸状态有关。异常肺纹理阴影结构紊乱、粗细不均、边缘模糊、密度增高。
说明:补充资料仅用于学习参考,请勿用于其它任何用途。
参考词条