1) Table production method
表上作业算法
2) Table method
表上作业法
1.
The traditional method is a table method for solving production planning problem with transportation problems characteristics.
可转化成运输模型的生产计划问题,传统解法为表上作业法。
3) table-manipulation method
表上作业法
1.
To avoid the disadvantage of computation complexity and observation in the process of finding the shortest-paths problem without minus loop by the Ford method,the idea of table-manipulation method is introduced and a new algorithm is presented,which is obtained by improving the efficiency of Ford method and enhancing observation for calculation.
针对不含负回路网络中最短路Ford算法运算量大、直观性差的不足,引入表上作业法思想,从提高算法效率和增强计算直观性2个方面对其进行改进,并给出新的算法。
2.
The paper improves the traditional table-manipulation method used to solve the transportation problem with price discount,which is favorable to optimize the transportation plan based on the different transport quantity and with transport price discount.
针对一类具有价格折扣的运输问题对传统的运输问题表上作业法作了改进,提供了对于不同运输量具有运输价格折扣时如何统筹安排最优运输方案的一种方法。
4) table-working method
表上作业法
1.
Aiming at the transportation problem with time constrainted, a kind of optimized arithmetic based on table-working method is presented in this paper.
本文针对受时间约束的运输问题,提出了一种基于表上作业法的优化求解算法,并用算例说明了该算法的求解过程。
5) table dispatching method
表上作业法
1.
Two methods of the minimum expenses and maximum flux and the table dispatching method to the rotating-transporting problem with a transport amounts upper bound were given.
对运量有上界的转运问题进行研究,给出了求解此类问题的两种求解算法:表上作业法和最小费用最大流法。
6) form operation method
表上作业
1.
Then it optimized the rescue supplies using form operation method based on the result of the shortest path,and selected the optimal transportation scheme.
讨论了一种地理信息系统空间分析算法——最短路径分析,然后利用最短路径结果,采用表上作业法将灾害救援物资进行优化,给出最优调运方案。
补充资料:表优先级算法
表优先级算法
list priority algorithm
b 100 youx一anli suanfa表优先级算法(list priority al即rithm)按照物体离视点的远近进行优先级排序从而对图形实施有序绘制的一种消隐算法。该算法的处理过程与画家创作一幅油画类似,先画远景,再画中景,最后画近景。因而该算法在处理简单元素(如多边形)时常被称为油画算法。 表优先级算法首先根据物体深度进行排序,按照环境中各元素离视点的远近确定一个深度优先级表。然后按照表中元素的先后次序,从离视点最远的图形元素开始,依次将每个元素绘制到屏幕画面中。这样,表中离视点较近的元素在绘制时会通过在帧缓冲器中写人新的内容而覆盖离视点较远的元素,从而达到消隐的目的。 当环境中各元素具有确定的深度次序时,该算法能准确地实现面消隐。但如果图形元素之间存在不确定的优先次序(比如元素之间在深度方向上交叉覆盖)时,则可以对物体元素进行一定的预处理,比如对交叉祝盖的元素进行分割,从而使之具有确定的优先次序。
说明:补充资料仅用于学习参考,请勿用于其它任何用途。
参考词条