1) interactive rendering
交互绘制
1.
A new algorithm for interactive rendering of huge point-sampled geometry based on view-dependent level-of-detail(LOD) and out-of-core techniques is presented.
在交互绘制中,通过用户视点来确定当前的感兴趣区域,以控制模型表面的细节层次分布。
2.
Firstly, a hierarchical quadtree-based method of organizing the data of ground objects in a large area was proposed; Secondly, the interactive rendering process of ground objects in a large area was introduced, and the steps of view-frustum culling of quadtree nodes and occlusion culling were described particularly.
首先,给出了基于层次四叉树组织管理大区域地物场景数据的方法;其次,描述了大区域地物场景交互绘制的流程,并对节点级视锥剔除阶段和遮挡剔除阶段进行了重点介绍。
2) interactive volume rendering
交互体绘制
1.
Objective To satisfy different observational demands, a real-time interactive volume rendering for laser scanning confocal microscope (LSCM) image was realized on the PC.
目的在PC机上实现激光共聚焦显微镜数据的实时交互体绘制 ,以满足用户对数据场的不同观察要求。
5) Interactive plotting
交互绘图
1.
This paper presents a computer interactive plotting method of drawing three vanishing-point perspective views by any given three points on the picture plane as the vanishing-points of the perspective.
提供一种任取画面上3点为灭点的三灭点透视图的计算机交互绘图方法。
补充资料:1个dwg中绘制整套设计及布图技巧
这实际上就是建立好一套设计模板,在这个模板中已经积累完成所有需要的图块,以便快速设计——俺从来不用快捷键,具备这样的技巧便是速度~呵呵
说明:补充资料仅用于学习参考,请勿用于其它任何用途。
参考词条