1) 3D texture
三维纹理
1.
By the algorithm, at first the volume data is transferred into the video RAM as 3D texture, then the ray s entry point, leave point and the ray traversal in the GPU are calculated by the vertex program and the fragment program.
首先将体数据作为三维纹理保存在显存中,然后通过编写顶点程序和片段程序将光线进入点/离开点计算和光线遍历的计算移入GPU中执行,最后根据不同的采样点颜色混合公式实现不同的绘制效果。
2.
The algorithm of texture mapping is dassified into two main categories,2D and 3D texture mappings.
对纹理映射的算法进行分类,从二维纹理映射和三维纹理映射两个大类分别进行阐述。
3.
At last this paper presents a comparison between 3d texture method and particle system of rendering cloud and smoke,to analyze the advantage of our me.
本文描述了一种利用基于OpenGL三维纹理实现的直接体绘制方式显示流体模拟结果的方法。
2) 3d-texture mapping
三维纹理映射
1.
VTK based realization of 3D-texture mapping and its application;
基于VTK的三维纹理映射方法的实现及其应用
3) 3D texture mapping
三维纹理映射
4) hardware-assisted3D texture-mapping
三维纹理映射法
5) D geometry texture
三维几何纹理
1.
This paper proposes a novel approach based on simulating painting to generate 3D geometry texture.
该文提出一种模拟绘画的三维几何纹理生成方法 。
6) 3D-texture hardware
三维纹理硬件
补充资料:肺纹理
肺纹理
由肺动脉和肺静脉组成,支气管壁、淋巴和少量间质组织也参与肺纹理形成。正常情况下肺纹理自肺门向外围肺野逐渐减少变淡,管径依次缩小,分布渐次稀疏,至肺外带不易辨清。肺纹理多少、粗细与个体差异、呼吸状态有关。异常肺纹理阴影结构紊乱、粗细不均、边缘模糊、密度增高。
说明:补充资料仅用于学习参考,请勿用于其它任何用途。
参考词条