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1)  Dynamic response
互响应
1.
Application of Dynamic Response Technology Between 2D GIS And 3D Simulation In Irrigation Managemnet System;
二维GIS与三维场景仿真互响应技术在灌区管理系统中的应用
2.
Technical Research on the Integration and Dynamic Response of 2D Information and 3D Information;
二维与三维信息表现的融合与互响应技术研究
3.
Advantages and disadvantages of 2D GIS and 3D simulation are introduced,the dynamic response between 2D GIS and 3D simulation is put forward,which combines the advantages of both the two technologies and overcomes their limitations.
介绍了二维GIS和三维场景仿真各自优缺点,提出了通过互响应技术结合两者优点的方法以克服各自的局限性,以灌区信息管理系统为例,实现了二维GIS和三维场景交互技术的具体应用。
2)  mutual response
相互响应
1.
This paper puts forward the idea of the mutual response between 2D-digital map and 3D-virtual scene to overcome their respective limitations.
本文提出了基于二维电子地图与三维虚拟场景之间相互响应的思想来克服它们各自的局限性。
3)  interface alternation
交互响应
4)  noninteracting ['nɔ'nintəræktiŋ]
不互相响应
5)  interaction response model
交互响应模型
1.
This paper describes command space from the view of cognition, developes a command space interaction response model based on two-handed interaction according to the application background of command space, distributed cognition and user-centered principle.
根据指挥空间双手交互应用背景,按分布式认知和以用户为中心的思想构建一种基于双手交互的指挥空间交互响应模型。
6)  intermodulation spurious response
互调的寄生响应
补充资料:冲激响应


冲激响应
impulse response

下面介绍单位冲激函数与脉冲函数。脉冲函数P。(t)定义为,O
说明:补充资料仅用于学习参考,请勿用于其它任何用途。
参考词条